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Hacker News for Gamedev

gamedev.city

81–90 of 229 posts

Re: Hacker News for Gamedev

#81
post #20

lobste.rs clone, invite-only. I'm not gonna beg for the privilege of providing value to an elitist community.

Is it a clone when the code is open-source and the maintainers publicly invite others to use it? > You are free to use this code to start your own sister site because the code is available under a permissive license From here: https://github.com/lobsters/lobsters#:~:text=You%20are%20fre...

I called it a clone because it's the same software with the same look and feel, the same features, and the same invite rules. It's an obvious clone of lobste.rs the website, only even more exclusively tailored to a niche audience.

Re: Hacker News for Gamedev

#82
post #62

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

Using federated forum solutions would at least partly solve the chiken/egg problem. Forum software like NodeBB and reddit/HN-type variants like Lemmy, opens the possibility of having a topic based communiy, while still being open for interactions from the entirety of the Fediverse. This already works well for Mastodon and Pixelfed; I follow accounts on mastodon.art from my Pixelfed account. The reach of folks at the…

It also gives you something hacker news mostly lacks (besides the occasional Ask HN) and that is discussing topics organically vs. just discussing what people elsewhere have said. I think this is also an important distinction older type of forum software have before the newer "link share" type.

Re: Hacker News for Gamedev

#83
In terms of "x for gamedev", what I would love to see is a fork of Brilliant that covers common topics from the basics up, using pseudocode only. I've always liked Cat-Like Coding's approach to tutorials, but I've never been able to "acquire" that knowledge (and an intuitive feel for it) in a permanent way like I have with Brilliant's method. I know that they have a CS module, but one specific to gamedev topics would be amazing.

Re: Hacker News for Gamedev

#84

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

My first check on any "HN for X" is: does it look and feel almost the same. If not I get frustrated because apparently I’ve been promised something else.

I’m not sure why they not just copy an UI that’s working well already and that people know.

Re: Hacker News for Gamedev

#85
post #65
post #60

Earlier quoted context omitted.

It’s not about self hosting, it’s about how community building is hard.

the post clearly implies that opting for independent hosting instead of creating a subreddit (the admittedly easier route, for community building as well as technologically) for a niche forum indicates a "sense of grandeur"

What if such feeling is justified? Everything else equal, I'd rather have a community not belong to Reddit, and I'd be horrified if HN somehow "migrated" to being a sub, the difference between communities is enormous.

Re: Hacker News for Gamedev

#86
post #42

I think that after "this meeting could've been an email", we should start thinking "this website could've been a Lemmy instance". Even if you don't want to federate , all the functionality is already there, you can have a selection of web/mobile clients and you can apply whatever moderation policies you find suitable for the community you want to grow. And if you want to extend the reach and make it easier for other…

I had to get rid of lemmy. I know some instances are better than others, but the volume of unstable, immature zoomers (particularly the US variety) pushing openly communist rhetoric (and brigading and just abusing anything that doesnt conform to that) made it completely unusable. I really gave it several tries as well as I liked the tech. It was useless for discussing anything unless you aligned immediately with the…

I feel like it's not just instances, but also the groups. I've carefully selected a bunch of well-moderated groups that bring me content I care about, and I interact regularly.

But I know what you're talking about, because every time I go there, I'm logged out and I have to see the front page. If I make the mistake of reading it, I'm horrified every time.

Then, I refresh the page and I'm logged in, and it's basically just a well-tended forum again.

Also, yes, there's a bug that shows me as logged out, but if I ctrl-shift-R, it refreshes with me logged in again. A regular refresh doesn't do it. I cannot imagine what that bug is, and nothing I've done has cleared this in my Firefox. So weird.

Re: Hacker News for Gamedev

#88

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

> Isn't game development already discussed here?

I'd say not really. Not in the detail that this site aims for. At least on the front page.

Re: Hacker News for Gamedev

#89
post #29

I love the idea, unfortunate the way this site is presented is such a incredibly busy and noisy way, it makes it so uncomfortable to look at I couldn't use this. I think hacker news aced it with the clean look, although sometimes I wish for a dark theme.

I just use browser extensions to get a dark theme.

Example: https://darkreader.org/

Re: Hacker News for Gamedev

#90
post #88

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

> Isn't game development already discussed here? I'd say not really. Not in the detail that this site aims for. At least on the front page.

That site aims for it, but the front page goes back a month or more. That's not a level of detail or activity that will compel people to go there regularly?

I get the desire to have quality users and posts, but the whole invite system feels like an unnecessary gate.

I am not a gamedev professional but I dabble as a hobbyist and am interested and would love to participate on that site but I don't know anyone on the site to get invited, and I'm certainly not going to beg publicly for an invite (which seems to be how their system works).

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