Similar to Mamonosweeper, a 10 year old game from a japanese dev: https://hojamaka.com/game/mamono_sweeper_h2/html5/en.html (playable in html5 there). This game was released on android at a point (and removed from the store later). It's my favorite game ever. This is a cross between Minesweeper and an RPG. You gain levels by killing weak monsters and win when you defeat them all. It's a bit different than Minesweeper…
Dragonsweeper — A minesweeper game that requires observation
81–90 of 106 posts
Re: Dragonsweeper — A minesweeper game that requires observation
#82I can now fully clear the board very quickly. A few insights:
Since the lich is always in a corner you can guess where he is by checking just three corners. This also unlocks a free powerful spot on the map. It has strength 11 mind you.
You have to get your extra power ups early if you want enough hp to clear the board. This means you have to explore aggressively to find the gnome (10 coins) and the lich (2 coins per mine). It’s not terribly strict but you can’t waste time grinding up levels. You generally just want to explore tiles that you know won’t kill you. Don’t waste time on walls. Those are just buffer spots to help you avoid wasting heat scrolls.
The ? Blocks mean there’s a strength 5 beholder guy 2 spaces away. He obscures all tiles within a radius of 2 so it’s pretty easy to guess where he is. He’s a great target to hit because it usually lets you jump forward.
The 8 strength slimes cluster together. Might as well just leave that area alone once you find it.
Edit: 5:21 for a first attempt at an any% time
Re: Dragonsweeper — A minesweeper game that requires observation
#83Earlier quoted context omitted.
You pretty much always have to waste the starting spell. Your first 5HP worth of attacks is rarely going to give you enough information to deduce a path, so you'll need that sound 6HP to try to find another scroll.
You can't waste any heals if you want to clear the board.
Re: Dragonsweeper — A minesweeper game that requires observation
#84Pretty cool design, I am not sure if some boards are unsolvable or if I suck though. Some hints: * It works similar to minesweeper so hints/patters for minesweeper also applies. https://minesweeper.online/help/patterns * Prefer levelling up to heal over the hearts. You can use hearts later for bigger heals * Don't level up unless needed to. Try to hit 0 heart before levelling up. * Point is exploring as much as possi…
The ultimate goal is to kill the dragon, which has 15 lvl, so you need 15 hp (15 lvl) to fight it.
You therefore need to get 15 lvl.
You therefore need to kill monsters.
Killing monsters doesn't give you enough exp, so you need to find healing/gold to compensate.
As you pointed out, healing scrolls heal you completely and therefore are more effective at higher lvl.
The strategy therefore, is to search the map for gold and healing, by spending as few health as possible.
The exception from this strategy, as pointed below, is gaining information (helping in the above strategy) by killing the slime mage and rat king.
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My tips:
- if you can't find a low lvl monster before healing up, hit a wall to get your hp to 0. I think a wall on average gives you less than 3 gold, which makes it a punishment for when you didn't strategize the monster killing optimally. Of course the wall could be strategically placed, explained later.
- Prioritize hitting low lvl monsters above hitting high lvl monsters, because you want to explore as cheaply as possible.
- Prioritize hitting where a monster can be, above where it surely is. It's probably a good idea to decide where to click based on average possible lvl multiplied by the chance it is there. Calculating this could be extremely hard (it would involve statistics from the Monsternomicon for example) but estimating it is pretty simple. Obviously ask yourself a question if you want to risk death if the average is very attractive, but maximum is beyond your current hp.
- Prioritize revealing fields with possibility of monsters of the category that you almost entirely discovered; you want to remove that lvl from possible combinations. Doesn't apply to rats and slimes.
- Of course combine the three points above with prioritizing fields that give you a strategic advantage; it's tricky to explain what a strategic advantage is: for example being able to swipe from a side, so that you have two numbers, where one describes 2 fields, and other 3, so that you can derive the strength of the third...
- SUPER IMPORTANT: try to find the slime mage: the pattern is simple, he's only lvl 1 and you want to kill him as early as possible.
- IMPORTANT: likewise, you want to kill the rat king as early as possible. That's the only non-slime 5, so should be easy if you listened to the above point.
- 3-digit numbers can be thought of as two numbers XYY, where X is the number of mines, and YY is the sum of strength of monsters. The game then plays as Mamono Sweeper (BLIND mode) merged with minesweeper, you can separately try to figure where mines are and the monster distribution. The logic of both games then applies.
- Just like you know the first digit of a 3-digit number must be a number of mines, because monsters aren't strong enough to combine to 100, sometimes you can know the distribution of monsters based on possible combinations. In particular, you should be able to quickly rule out all lvl 5 monsters, and all lvl 8 monsters, so you're left with a just a few lvl 6-7. You will probably save yourself a lot of time if you don't miss the moment when all lvl 7s are revealed. I think lvl 11 hides near eyes, but lvl 10 should be easily found. Rat king rules out lvl 1, so if you hunt for bats, the number of combinations becomes very manageable.
- Once on lvl 11, you probably already won. This is the time to kill the lvl 11 guy. Before you do this, mark your mines.
- Reveal destroyed mines. No need to remove the mark.
- Spot patterns, as Monsternomicon suggests. The most important is the fuchsia slimes pattern, also lvl4 go in vertical/horizontal pairs - near the end of the game you probably can figure out where the pairs are based on detecting x+y = 8 strength, and limited number of positions where the pairs could hide.
- I didn't dare to kill the mimic, because Monsteronomicon told me to fear it.
At the end, by using the strategies described above, I killed the dragon with 3 healing scrolls left: https://i.imgur.com/0Iz2IqT.png
Re: Dragonsweeper — A minesweeper game that requires observation
#85I had to set the player hp to 1 million so I could just click the dragon and set myself free.
Re: Dragonsweeper — A minesweeper game that requires observation
#86Huh, I thought I played perfectly, but when I cleared the board (aside from the dragon), I had only 14 hearts left.
Re: Dragonsweeper — A minesweeper game that requires observation
#87Pretty cool design, I am not sure if some boards are unsolvable or if I suck though. Some hints: * It works similar to minesweeper so hints/patters for minesweeper also applies. https://minesweeper.online/help/patterns * Prefer levelling up to heal over the hearts. You can use hearts later for bigger heals * Don't level up unless needed to. Try to hit 0 heart before levelling up. * Point is exploring as much as possi…
My thoughts: The ultimate goal is to kill the dragon, which has 15 lvl, so you need 15 hp (15 lvl) to fight it. You therefore need to get 15 lvl. You therefore need to kill monsters. Killing monsters doesn't give you enough exp, so you need to find healing/gold to compensate. As you pointed out, healing scrolls heal you completely and therefore are more effective at higher lvl. The strategy therefore, is to search th…
Re: Dragonsweeper — A minesweeper game that requires observation
#88Re: Dragonsweeper — A minesweeper game that requires observation
#89Earlier quoted context omitted.
Desktop Dungeons isn't this game at all. While a similar style of resource management, and a great game in it's own right, it's lacking the "minesweeper-y" exploration tactics.
It's pretty similar: - a grid of hidden tiles containing monsters - that you fight by clicking on - where you balance exploration and combat - using your HP and level-ups as resources I'd say this game was directly inspired by Desktop Dungeons (which isn't a bad thing!)
Re: Dragonsweeper — A minesweeper game that requires observation
#90This seems to kind of work on mobile, except the right half of the game board is cut off, making it unfinishable despite playable. Everything else works, but like 3-4 columns of tiles missing on the right and a purple book at the bottom which is visible in the screenshot. So seems like just some fix needed to avoid that cut-off in the right an it should work properly on mobile. I tried both chrome and firefox on andr…