Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?
> Are there any other products with such a small team and a huge userbase? My game Nebulous was 1.5 devs (one full time one part time) and multiple millions of MAU. 9.5 years later it's still going well. > when the business requires more coding and technical debt comes how do they manage it Delete bad code. Replace with good code. Sounds simple enough but in my experience at mega and mid corps, step 1 is almost never…
Getting to 2M users as a one woman dev team [video]
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Re: Getting to 2M users as a one woman dev team [video]
#82Re: Getting to 2M users as a one woman dev team [video]
#83Re: Getting to 2M users as a one woman dev team [video]
#84Earlier quoted context omitted.
It's due to fear. Fear of breaking something that may depend on that bad code. Test automation rarely covers every possible case, and nobody wants to be on the hook when some code changes cause other stuff to break.
That, and most orgs simply do not reward or even pretend to care about these kinds of improvements. If you delete bad (but working) code, and replace it with good (and, let's assume best-case scenario - also working) code, what has actually changed for the business? Nothing. Except that in 3 years the junior dev that gets a ticket about doing something in this area will come in and not notice the code isn't a dumpste…
Re: Getting to 2M users as a one woman dev team [video]
#85Earlier quoted context omitted.
It's not a small team, but Valve seems to have a very similar proportion of employees to users. I think they have about 400 employees, and a user base of 140 million. That's roughly 3 employees per million users.
WhatsApp pre-acquisition by Meta was also very lean, some 40-50 people total serving 200 MAU.
Re: Getting to 2M users as a one woman dev team [video]
#86Earlier quoted context omitted.
From what I can tell, craigslist is not really a player outside of the US. Just about every country seems you have its own 'craigslist'.
While it's true that most countries have their homegrown version by now, I've used Craigslist myself in other countries, and it does have enough of a presence that it's actually maintained in over 50 countries which is no small feat.
Needless to say, there's a far more popular local alternative that basically every person in Croatia knows about (njuskalo.hr).
Re: Getting to 2M users as a one woman dev team [video]
#87Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?
The game sold over 30 million copies and had an all time high of over 230K concurrent players at one point earlier this year.
Re: Getting to 2M users as a one woman dev team [video]
#88Only tangentially relevant to the story I guess, but StoryGraph is kind of a brilliant idea.
I should really migrate from GoodReads; since Amazon bought them, development has effectively stopped, and there's a lot of QoL issues.
I won't say that it's great, there's a few things that annoys me, but it sure is better than GoodReads already and improvements are regularly added.
Re: Getting to 2M users as a one woman dev team [video]
#89Earlier quoted context omitted.
She's a woman, so it's correct to call her a "woman". No agenda here, necessarily.
I think user "tomp" means that "a one man team" basically means "one person team" in English (and many other languages). Saying "one woman" is shifting the attention to the fact that the one person dev team consists exclusively of women. Which, I think, is pretty cool and note worthy because it is uncommon. Say a startup is run from an tiny island in the pacific, that would also be noteworthy. To me the thing becomes…
Re: Getting to 2M users as a one woman dev team [video]
#90[stub for offtopicness] [good grief]