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WebGPU-Based WiFi Simulator

wifi-solver.com

81–90 of 95 posts

Re: WebGPU-Based WiFi Simulator

#81

Badass on the visualization side. The multiple emitter portion and the end of the scroll reminded me of https://apenwarr.ca/beamlab/ which demonstrates beamforming (adjusting the phase of adjacent transmitters to focus power towards a specific receiver). To play with this one the "easiest" way to see what's going on is go to the right hand menu, unclick 3 so you just have 2 transmitters, click the "r" button, and the…

Came here looking for a mention on Hamina - I use it for work for planning wireless installs and it's a really decent piece of software.

Re: WebGPU-Based WiFi Simulator

#82

Bugs: #1 if you spam the "add a new source" button you eventually get a JavaScript exception logged to the screen due to an array with a fixed max size of 128 elements overflowing. #2 this could be graphics card or driver specific (I have an AMD card), but scrolling just right can can break the simulation due the the text boxes; for example by quickly paging up and down, or scrolling all the way to the bottom and the…

I find the #2 issue happens more easily with a higher simulation speed too.

Re: WebGPU-Based WiFi Simulator

#83

What are the system requirements to run this? Fairly 'standard' Linux system running Chrome here. "Sorry, there was an error starting the simulation Sorry, WebGPU is not supported on our device WiFi Solver may not be compatible with your device."

[deleted]

Re: WebGPU-Based WiFi Simulator

#84

I once wanted to make something similar, for sound. I wanted to create active noise cancelling "in the room", instead of via headphones. I pictured these devices combining a microphone and a speaker that you could set up in strategic location. After thinking about it for a bit, I realized that inference would cause areas with silence and others where the sound volume would be doubled. Less than ideal but still possib…

If that technically worked, I could see that being a next unicorn.

Re: WebGPU-Based WiFi Simulator

#85
post #78

I wonder if there is something like this but open-source, so I could customize this. I'm looking for a tool to solve UWB positioning (for indoor navigation) - to be able to know where to optimally place various UWB anchor points.

Pay for a FEKO license?

Re: WebGPU-Based WiFi Simulator

#86

"Sorry, WebGPU is not supported on your device" Firefox, Nvidia A. Why? B. What a bad error message

Not to mention one cannot copy error message easily. Well, I'll be on itch.io playing 3D games using WebGPU on my not supported device.

Re: WebGPU-Based WiFi Simulator

#88

This is exceptionally cool. A while ago I was trying to find realistic examples of what WiFi "looks like", to try to get an intuitive sense of how it operated in a house or outside a building -- to what extent it spreads in the same way as a normal lightbulb, or to what extent its vastly larger wavelength complicated the picture. At the time, literally the only visualization I was able to find was this artistic seemi…

cnlohr did project that visualized wifi power level spatially

https://www.youtube.com/watch?v=aqqEYz38ens

Re: WebGPU-Based WiFi Simulator

#89
post #86

"Sorry, WebGPU is not supported on your device" Firefox, Nvidia A. Why? B. What a bad error message

Not to mention one cannot copy error message easily. Well, I'll be on itch.io playing 3D games using WebGPU on my not supported device.

Dito.
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