Live data from Hacker News

Fable at 20: a uniquely British video game with a complex legacy

theguardian.com

81–90 of 134 posts

Re: Fable at 20: a uniquely British video game with a complex legacy

#81
post #70
post #2

Huh, what this whole article actually led me to find is that the winner of Curiosity never actually got any price. The price they were supposed to get was never even developed. I guess that’s some way to get out of your contractual agreements. Wonder how that would have gone for them if the winner wasn’t a clueless 18 year old.

Peter Molyneux is the king of bullshit. He's back again with another God game. https://arstechnica.com/gaming/2024/08/peter-molyneux-is-bac... He's a dreamer who won't shut up. Nearly everything that comes out of his mouth is bullshit hype.

I think Peter put into the right environment and restraints could still be a great thing. I really dislike the cancelling that's in a lot of gaming discussions for any personality that doesn't tell people what they want to hear, or fucks up so they can be cast as a villain (OTOH, I think many gamers just like drama, they love a redemption story too).

To my mind games should encourage the interesting, fantastical and weird "What if you could..." elements, and that's what Molyneux/Bullfrog/Lionhead have introduced repeatedly over the years. Developers like him should be prolific and encouraged as I'd really hate to see the breadth of gaming reduced and more focus on safe derivatives of a few genres. I'd love to hear him shoot the breeze on games and what others have produced, but he could only ever do it under a false name as his own carries too much baggage.

Re: Fable at 20: a uniquely British video game with a complex legacy

#82
post #78

Earlier quoted context omitted.

I remember the house buying as being very basic. You could buy a house, fill it with items, sell the house, steal all the items from it, and buy it back for less, as many times as you like. I also remember being rather frustrated I couldn’t pull the sword out of the stone by becoming max good, to I gave up and became max evil, much to the disappointment of my character’s wife.

That was based on strength, nothing to do with good/evil lol.

Yeah I just googled it when I posted that comment. How disappointingly stupid.

Re: Fable at 20: a uniquely British video game with a complex legacy

#83
post #70
post #2

Huh, what this whole article actually led me to find is that the winner of Curiosity never actually got any price. The price they were supposed to get was never even developed. I guess that’s some way to get out of your contractual agreements. Wonder how that would have gone for them if the winner wasn’t a clueless 18 year old.

Peter Molyneux is the king of bullshit. He's back again with another God game. https://arstechnica.com/gaming/2024/08/peter-molyneux-is-bac... He's a dreamer who won't shut up. Nearly everything that comes out of his mouth is bullshit hype.

Looks kinda fun. Basically Dungeon Keeper / Populous with better graphics.

Re: Fable at 20: a uniquely British video game with a complex legacy

#84
I have such fond memories of Dungeon Keeper, Dungeon Keeper 2, Fable, Black & White, Populous.

I think the biggest take away from Molyneux's work is regardless of how seriously he talked the games up, the games themselves never once took themselves too seriously. There was a level of playful whimsy that just didn't exist back then (and probably still doesn't today). You could tell he wanted to say more and do more, but was always limited by the technology available at the time. It felt like he was searching for something in the games he developed, and I was always happy to go searching with him.

Re: Fable at 20: a uniquely British video game with a complex legacy

#85
post #70
post #2

Huh, what this whole article actually led me to find is that the winner of Curiosity never actually got any price. The price they were supposed to get was never even developed. I guess that’s some way to get out of your contractual agreements. Wonder how that would have gone for them if the winner wasn’t a clueless 18 year old.

Peter Molyneux is the king of bullshit. He's back again with another God game. https://arstechnica.com/gaming/2024/08/peter-molyneux-is-bac... He's a dreamer who won't shut up. Nearly everything that comes out of his mouth is bullshit hype.

At least this time there is no kickstarter/presale/NFT

Re: Fable at 20: a uniquely British video game with a complex legacy

#86
post #70

Earlier quoted context omitted.

Peter Molyneux is the king of bullshit. He's back again with another God game. https://arstechnica.com/gaming/2024/08/peter-molyneux-is-bac... He's a dreamer who won't shut up. Nearly everything that comes out of his mouth is bullshit hype.

I think Peter put into the right environment and restraints could still be a great thing. I really dislike the cancelling that's in a lot of gaming discussions for any personality that doesn't tell people what they want to hear, or fucks up so they can be cast as a villain (OTOH, I think many gamers just like drama, they love a redemption story too). To my mind games should encourage the interesting, fantastical and…

No thank you.

I still remember the disappointment I felt 30 mins into Fable. Same story with bunch of other of his games.

Re: Fable at 20: a uniquely British video game with a complex legacy

#87
post #4

I vaguely recall playing Fable on the Xbox and being satisfied, though not blown away by it. It was certainly one of the most fleshed-out house-buying/marriage-allowing games I recall playing (not the first, though) and probably paved the way for more complete systems. I love Peter Molyneux and he's built amazing things, but he is certainly a hype factory.

I remember the house buying as being very basic. You could buy a house, fill it with items, sell the house, steal all the items from it, and buy it back for less, as many times as you like. I also remember being rather frustrated I couldn’t pull the sword out of the stone by becoming max good, to I gave up and became max evil, much to the disappointment of my character’s wife.

I maxed out the fireball spell, then targeted it at the stone walls of a building to let the splash damage murder the residents without alerting the guards or accumulating evil points. Great way to open new properties on the rental market.

Re: Fable at 20: a uniquely British video game with a complex legacy

#88
post #6

Molyneux is obviously infamous for over promises and under delivering, but Fable (Fable, Fable The Lost Chapters, etc.) had such a special place in my heart. An amazing game with raunchy wit, moving story, and great fantasy world building. The music still rattles through my brain and I still occasionally say, "Do you chase chickens, Chicken Chaser?". I really enjoyed the games, but especially Fable and Fable TLC (whi…

"Your health is low. Do you have any potions? Or food?"

Re: Fable at 20: a uniquely British video game with a complex legacy

#89
post #77

Earlier quoted context omitted.

(for context: https://en.wikipedia.org/wiki/Curiosity%3A_What's_Inside_the... )

Ugh the wiki says ‘1% of all revenue of Godus’ and then Peter remarks it ‘never made a profit’. Bait and switch there

Well, maybe it didn't make a profit, but it still had revenues...

Re: Fable at 20: a uniquely British video game with a complex legacy

#90

Earlier quoted context omitted.

Bullfrog, Rockstar North, Climax, 4J, Rocksteady

Some more to add— - Revolution Software ( Broken Sword series) - Fireproof Games ( The Room series) - Jagex ( RuneScape ) - Core Design ( Tomb Raider ) - Dovetail Games ( Rail and Train Simulator*)

The Elite: Dangerous studio?
Post reply on HN