Earlier quoted context omitted.
Intel has Battlemage [1]. Presumably that would be the basis of the console APU. Their iGPU performance is actually getting good now. [2] [1] https://www.pcgamer.com/hardware/graphics-cards/embargo-no-p... [2] https://www.tomshardware.com/pc-components/cpus/lunar-lake-i...
> Their iGPU performance is actually getting good now. I've only been waiting for Intel to ship a compelling iGPU since, I dunno, their "Extreme Graphics" in 2001? What on earth have their iGPU teams been doing over there for the last 20+ years? I guess the OEMs were blinkered enough not to demand it, and Intel management was blinkered enough not to see the upside on their own.
Intel lost the Sony Playstation business to AMD
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Re: Intel lost the Sony Playstation business to AMD
#82playstation 6 already?
Re: Intel lost the Sony Playstation business to AMD
#83And they rightly deserve to lose the business to AMD. Intel to Apple: "We're too big to deliver what you want for cell phones." Apple: "Ok. We'll use ARM." Intel to Sony: "We're too big to commit to pricing, compatibility and volume." Sony:" Ok. We'll keep using AMD." It's interesting that Intel keeps trying to ship "features", some of arguable utility but others that are decently helpful, like AVX-512, that now AMD…
>Intel to Apple: "We're too big to deliver what you want for cell phones." Apple: "Ok. We'll use ARM." Reality: “We ended up not winning it or passing on it, depending on how you want to view it. And the world would have been a lot different if we’d done it. The thing you have to remember is that this was before the iPhone was introduced and no one knew what the iPhone would do… At the end of the day, there was a chi…
https://en.wikipedia.org/wiki/XScale
It was incredibly bad timing. If intel had continued making ARM chips they could be in an entirely different position today.
Re: Intel lost the Sony Playstation business to AMD
#84Earlier quoted context omitted.
+1. An important non-obvious detail for AMD is that they (at least in the past, I assume for this as well) have kept the instruction timings similar from generation to generation of consoles. Different x86 micro-architectures benefit from writing the machine code in slightly different ways. Games are highly optimized to the specific micro-architecture of the console, so keeping that stable helps game developers optim…
> An important non-obvious detail for AMD is that they (at least in the past, I assume for this as well) have kept the instruction timings similar from generation to generation of consoles. What? The Jaguar-based CPU in the PS4 has both a much lower clock and substantially lower IPC than the Zen 2 based one in the PS5. The timings are not remotely the same and the micro-architectures are quite different. Jaguar was a…
My source was an AMD tech talk from years ago where they mentioned keeping instruction timings the same for backwards compatibility reasons.
I believe they were talking about this for the XBox One X: https://en.wikichip.org/wiki/microsoft/scorpio_engine#Overvi... (and a similar chip for the PS4 Pro)
So basically, they upgraded and lightly enhanced the Jaguar architecture, shrunk the process (28nm -> 16nm), but otherwise kept it the same. AMD Zen was released around this time and was far superior but they decided to stick with Jaguar in order to make sure that instruction timings were kept the same.
I guess that they didn't want two hardware revisions of the same console generation running on different micro-architectures, but they were okay switching the micro-architecture for the next console generation.
Re: Intel lost the Sony Playstation business to AMD
#85Earlier quoted context omitted.
Intel has Battlemage [1]. Presumably that would be the basis of the console APU. Their iGPU performance is actually getting good now. [2] [1] https://www.pcgamer.com/hardware/graphics-cards/embargo-no-p... [2] https://www.tomshardware.com/pc-components/cpus/lunar-lake-i...
> Their iGPU performance is actually getting good now. I've only been waiting for Intel to ship a compelling iGPU since, I dunno, their "Extreme Graphics" in 2001? What on earth have their iGPU teams been doing over there for the last 20+ years? I guess the OEMs were blinkered enough not to demand it, and Intel management was blinkered enough not to see the upside on their own.
Re: Intel lost the Sony Playstation business to AMD
#86Earlier quoted context omitted.
PS5 had Zen 2 which was fairly new at the time. If PS6 targets 120 fps they'll want a CPU that's double the performance of Zen 2 per thread. You could definitely achieve this with ARM but I'm not sure how new of an ARM core you would need.
Is there a need to ever target 120 fps? Only the best-of-best eyes will even notice a slight difference from 60.
Re: Intel lost the Sony Playstation business to AMD
#87Why did amd win the console business? It seems that even though they weren't number 1, they were always on most consoles.
I mean, sure, technical issues and such too, but mature businesses have a hard time accepting lower margins because it hurts their stock market metrics.
Re: Intel lost the Sony Playstation business to AMD
#88Intel hasn't made a console CPU/GPU since... the original Xbox? AMD has done: Gamecube, Wii, Xbox 360 (gpu, not cpu), Xbox one, PS4, PS5 ...
Re: Intel lost the Sony Playstation business to AMD
#89Re: Intel lost the Sony Playstation business to AMD
#90Earlier quoted context omitted.
And with the PS5 Pro announced we know the PS5 is basically dead inside Sony’s engineering organization. Other than a die shrink or chip reduction or something there’s not much else to do. The designs are basically done. So all hardware work would currently be focused on the PS6. At least for the home console line.
The PS5 is definitely not dead, it's their main console. The Pro is a niche machine targeted at wealthy enthusiasts. It will only do a fraction of the regular PS5 sales numbers.