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A MiniGolf game for Palm OS

ctrl-c.club

81–90 of 112 posts

Re: A MiniGolf game for Palm OS

#82
Once I got a Zire 31 with PalmOS for Christmas. It became quite a fun treasure hunt to find free games and software for it. And I say treasure hunt because it was like looking for gems among piles of garbage as far as I can remember.

Re: A MiniGolf game for Palm OS

#89
post #46

Earlier quoted context omitted.

I would love a modern Palm OS phone, that's true to the original UI philosophies and could run (even if just through emulation) all my old titles.

Take all of this with a big grain of salt due to rosy retrospection, but I feel like a big appeal of Palm OS was that going online was an intentional activity (if possible at all; most of my handhelds had neither mobile data nor Wi-Fi). As a result, it was completely distraction-free: I'd queue up news/articles (via Plucker), mail, and books for the day, HotSync in the morning/evening, and then that was it – no chanc…

I really like the idea of getting my day's worth of emails in the morning and responding to them throughout the day while offline (using one of the great folding keyboards!). Hard to emulate that these days though. It feels artificial to put my phone in airplane mode or whatever.

Re: A MiniGolf game for Palm OS

#90
post #67

Looks great! Have you considered adding a "ball dropping into the hole" animation? In the video, it looks like a new level is loaded as soon as the ball and the whole overlap to a sufficient degree. I think from a user's perspective, it would be much more satisfying to somehow see the ball go in. It would give you more of a sense of achievement before the next level is loaded. What do you think?

I am considering it now, thanks!

I also noticed that the collision detection is not always perfect. Here's a screenshot from one of your videos where the ball is rolling over the side barrier: https://imgur.com/a/2tW1EOK
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