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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#81
post #74

Earlier quoted context omitted.

At least we will be able to see what celebrities are doing.

They can bugger off. I had my dinner ruined by some Instagram celebrities earlier this year who were flying around with a DSLR filming some food and screaming a lot. The staff were visibly pissed off but too afraid to tell them to go away and stop annoying the customers in case it reflected badly on their restaurant. Everyone was held ransom.

The second part of your comment reminded me about that South Park episode where Cartman was "reviewing" restaurants on Yelp ...

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#82
post #3

aww man i was looking forward to consuming even more content and seeing even more relevant ads in virtual reality!

This is another big problem for VR: The headsets are very locked down. Getting something like an Ad Blocker, sideloading apps, or general functionality hacking is too cumbersome. You burn out and go back to your laptop before long.

Sideloading on the Meta headsets is trivial. Its probably as hard to change the bootloader as it is on Android (I mean, it IS Android) but I'm not sure what you would need that for.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#83
IMHO: the AVP is a DevKit that is sold to consumers. But more polished then the typical DevKit.

But looking into the past and seeing how many people where eager to buy GoogleGlas/Oculus Devkits, why shouldn’t a brand like apple decide to push out a devkit as high price consumer device, instead of trying to keep a devkit for a upcoming product a secret?

I’m still wondering what direction the product can and will take from here on. If you compare it with iphone1 vs iPhones today, it could be quite interesting.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#84

Raise your hand who was there during the first boom and doom of VR/AR headset/glasses in the 90's? A cycle or couple of more and we'll be there, maybe.

I feel like I have spectacular eyes. I can read absurdly small texts that shocks other people, great low light, yada yada. The quest2 made my eyes hurt after just using it for maybe half an hour. Tried it a few times over several weeks and decided that my vision is worth more than some entertainment. I'm not sure how they're going to get around that aspect.

Never had that personally and I regularly code (or at least interact with code) in VR

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#85
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

> I have family with disabilities.

This has an interesting history. I’m struggling to find it and hope I have it right. John Gruber or maybe Accidental Tech Podcast did a segment on an podcast ages ago in relation to accessibility settings on the iPhone.

Whoever it was credited a particular Apple engineer who pushed hard with accessibility features arguing that at some point, everyone has some sort of issue (sight, hearing, movement etc).

I’ve tried, but can’t find the episode, which is a shame as this sort of thing is Apple at its best, which does get lost in the swamp of depressing decisions they have made in recent years.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#86

Earlier quoted context omitted.

He's the CEO of EssilorLuxottica saying that they've sold more units of the latest version in a few months than the previous version did in 2 years. https://www.reuters.com/technology/artificial-intelligence/n... These things ARE selling, the product is just early.

The CEO of a company selling them says he likes them, and they are selling more quickly than a product which flopped. I am not particularly swayed by this information!

Hope you're sitting down, because the next iPhone is going to be the Best iPhone Ever.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#88
post #2

The Vision Pro is a solution looking for a problem. This is the same problem plaguing Apple Home. It just feels very - so what? Tech nerds like it because it's "cool", but everybody else is wondering why would I ever need this thing? Personally, I think they need to be thinking of a more Apple Watch type device wearable in normal glasses frames. Something more akin to Google Glass, and yes, I'm familiar with the term…

(1) Price matters. If Detroit was selling $25k reasonably sized EVs they'd be selling like hotcakes, even if they had limited range. There are a few people who will pay $75k+ for a luxury EV but they bought a Tesla 10 years ago. If Detroit wanted to sell XXXL EV SUVs at crazy high prices they should have done it ten years ago. Now it's too late and they have to make the kind of cars BYD does or pass legislation to ke…

In regards to VR, I think Valve could really move the hole situation by building/providing SteamLink VR on AVP, as they do on Meta Quest. Buy any Bluetooth (VR) Controller and enjoy games streamed.

And maybe in some future I will be able to stream from Linux hosts via SteamLink.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#89

Earlier quoted context omitted.

I use all three of those things every day... Couldn't imagine my life without them now.

There are dozens of you, dozens!

I’m racking my brain hard to try to imagine how someone uses the blockchain everyday

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#90
post #78
post #51

Earlier quoted context omitted.

Every company knows this, the problem is that you can’t fit the compute you need for AR/VR + AI into a form factor like this, at least not right now.

I don't think you'll ever be able to. Maybe not for decades for AR/VR. The AI stuff is cool; you can offload that, but mostly they'll just be a glorified camera mount and headphones for the actual 'glasses.'

Your comment won't age well.
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