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How WASD became the standard PC control scheme (2016)

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Re: How WASD became the standard PC control scheme (2016)

#81
post #69

Yet ESDF is objectively better because it frees up Q, A, Z, and W to easily be used for other keybinds. The number of people I've seen stretch their pinky down to Left-CTRL for crouch boggles my mind. With ESDF, crouch is A! Yes, this is a very tiny hill on which to die on, but it's my hill!

And here I am using QWES. I find it much more ergonomic to have the three fingers on the same row. And L Ctrl is not a stretch at all. Although for some reason I usually bind L Alt to crouch...

Damn, am I the only one that used M1 to go forwards?

Re: How WASD became the standard PC control scheme (2016)

#82
post #43

Earlier quoted context omitted.

Objectively better on a standard non split keyboard then. Many games assume non split keyboard for default key bindings

What is a "standard" non-split keyboard? What do a game developer's assumptions have to do with objectivity? Also, you have conveniently ignored my last paragraph. The better mapping is objectively subjective. ;)

It is a keyboard that is not split.

Re: How WASD became the standard PC control scheme (2016)

#83
post #23

I've always played asdf, since quake 1 and until this day. Any others? Seems the most natural to me. The majority of the time my finger placement is in the most natural position.

It's good to know I'm not the only one! I think I started using asdf on Descent then loved it for Quake too. I still use it too.

Wonder why more people don't use asdf? Seems more natural. Also glad to see I'm not alone!
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