Earlier quoted context omitted.
Not all art needs to be preserved. Everything will be lost eventually, and efforts should be withheld for the worthwhile. People that don't work with preservation usually have a kneejerk feeling that we have to save everything for all time, but it is not feasable nor is it commendable.
> Everything will be lost eventually, and efforts should be withheld for the worthwhile If art was preserved solely on the basis of whether its contemporaries thought it was worthwhile, we'd be in real trouble.
Stop Killing Games – European Citizens' Initiative
81–90 of 160 posts
Re: Stop Killing Games – European Citizens' Initiative
#82Requiring companies to do things they don't want to do... has limits. It's hard to prevent them from doing a crap job.
The actual "solution" is radically reducing copyright duration. Most revenue is generated during the first N years.
Re: Stop Killing Games – European Citizens' Initiative
#83Why does this only apply to video games? Why doesn't this apply to apps in general? I don't want to suggest that I'm in favour of sunsetting every game once a publisher or developer is done with it, but there's got to be a middle ground between "you must ensure that your game can have all online components replaced" and what we have right now. And I think the sheer amount of work involved in the former for every game…
release the source and people will maintain it for you for free. you can't say it's not profitable anymore to keep maintaining something that people paid for and at the same time say it'd hurt your profit if you release it.
What about cases where just having the source code isn't enough. Things that use paid third party libraries are a good example.
Re: Stop Killing Games – European Citizens' Initiative
#84Earlier quoted context omitted.
A source code dump would likely be 'reasonable' and not cost anything.
It's not really as simple as that, though. What if your server code uses paid, 3rd party libraries?
Re: Stop Killing Games – European Citizens' Initiative
#85Re: Stop Killing Games – European Citizens' Initiative
#86Re: Stop Killing Games – European Citizens' Initiative
#87Earlier quoted context omitted.
release the source and people will maintain it for you for free. you can't say it's not profitable anymore to keep maintaining something that people paid for and at the same time say it'd hurt your profit if you release it.
> release the source and people will maintain it for you for free What about cases where just having the source code isn't enough. Things that use paid third party libraries are a good example.
Re: Stop Killing Games – European Citizens' Initiative
#88Re: Stop Killing Games – European Citizens' Initiative
#89Earlier quoted context omitted.
Define "supported"... This seems like a good goal but I'm not sure they've fully thought it through.
For DRM protected games that "phone home" for verification its when they are unable to reach "home" anymore (not just temporary outage). For online game its when the official servers are shut down. Are there any other cases where this initiative would apply that I didn't mention? https://citizens-initiative.europa.eu/initiatives/details/20... > This initiative calls to require publishers that sell or license videogam…
Music and video sales? How many times people who bought music on one of the Microsoft services had to buy it again, because Microsoft turned off authorisation servers?
But in reality this would apply to a lot of software today.
Re: Stop Killing Games – European Citizens' Initiative
#90Wouldn't this just incentivise companies to move to a F2P and/or subscription model?
There's no expectation that, just because I've downloaded the client, I should be able to use a VPN service after the servers are discontinued. Or use AutoCAD after my licence has expired.
You don't need to leave the gaming realm to imagine the unintended consequences of this petition - just look at the hellscape that is mobile gaming.