The "Thundervolt" reference in that post is a project where they cut up a Wii PCB to leave just the DRAM and the processors on the PCB, and then they slap an external DCDC board on top of that cut up PCB to provide power to it, while also undervolting it since you reduce the IR losses. https://bitbuilt.net/forums/index.php?threads/thundervolt.62... That is pretty insane.
Kawaii – A Keychain-Sized Nintendo Wii
81–90 of 225 posts
Re: Kawaii – A Keychain-Sized Nintendo Wii
#82Earlier quoted context omitted.
There are many fun AAA titles, more than one can play
The conversation’s context is fun games without needing the latest hardware.
Re: Kawaii – A Keychain-Sized Nintendo Wii
#83The "Thundervolt" reference in that post is a project where they cut up a Wii PCB to leave just the DRAM and the processors on the PCB, and then they slap an external DCDC board on top of that cut up PCB to provide power to it, while also undervolting it since you reduce the IR losses. https://bitbuilt.net/forums/index.php?threads/thundervolt.62... That is pretty insane.
IR losses? Never heard that one
Re: Kawaii – A Keychain-Sized Nintendo Wii
#84The "Thundervolt" reference in that post is a project where they cut up a Wii PCB to leave just the DRAM and the processors on the PCB, and then they slap an external DCDC board on top of that cut up PCB to provide power to it, while also undervolting it since you reduce the IR losses. https://bitbuilt.net/forums/index.php?threads/thundervolt.62... That is pretty insane.
Re: Kawaii – A Keychain-Sized Nintendo Wii
#85Making video games fun does not require anywhere near as much hardware as we typically use in modern systems. I look forward to an eventual return to fun video games.
Same thing goes for games that demand high performance rigs. It’s all about what you want in the end, and there’s no single answer for what makes a game fun. Some people really like beautiful, realistic looking games with high resolutions and frame rates. To them that is fun.
Re: Kawaii – A Keychain-Sized Nintendo Wii
#86Re: Kawaii – A Keychain-Sized Nintendo Wii
#87Does it count if you need to plug it into an external dock to play?
I'm thinking similarly. But you don't need GameCube controllers to use a wii. I think that's all the dock adds.
Re: Kawaii – A Keychain-Sized Nintendo Wii
#88Does it count if you need to plug it into an external dock to play?
I'm thinking similarly. But you don't need GameCube controllers to use a wii. I think that's all the dock adds.
Re: Kawaii – A Keychain-Sized Nintendo Wii
#89Earlier quoted context omitted.
> Some ingredients that were in old games has vanished due to the post 2000 culture Hmm, like what?
One factor (surprisingly I've seen this mentioned by a video game guy on youtube few years ago) is the disbelief made by non game visual art. Game boxes, booklets, they bootstraped the imagination. Handmade art was 100x more detailed than 8bit games yet we didn't care having a low res 8bit characters because we were already mentally in the world displayed on paper. I do sincerly miss the limited rendering aspect of o…
Some indie studios are even producing new games for GBA, GB, NES and other platforms from the 90s, sometimes including booklet and packaging!
Re: Kawaii – A Keychain-Sized Nintendo Wii
#90Making video games fun does not require anywhere near as much hardware as we typically use in modern systems. I look forward to an eventual return to fun video games.
It feels like graphics in games have reached a sort of plateau now where the most visually realistic games are only marginally more realistic looking than something from nearly 10 years ago.