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Kawaii – A Keychain-Sized Nintendo Wii

bitbuilt.net

81–90 of 225 posts

Re: Kawaii – A Keychain-Sized Nintendo Wii

#81

The "Thundervolt" reference in that post is a project where they cut up a Wii PCB to leave just the DRAM and the processors on the PCB, and then they slap an external DCDC board on top of that cut up PCB to provide power to it, while also undervolting it since you reduce the IR losses. https://bitbuilt.net/forums/index.php?threads/thundervolt.62... That is pretty insane.

IR losses? Never heard that one

Re: Kawaii – A Keychain-Sized Nintendo Wii

#82
post #48
post #25

Earlier quoted context omitted.

There are many fun AAA titles, more than one can play

The conversation’s context is fun games without needing the latest hardware.

A lot of fun old AAA games run on potatoes. And there's so many of them that you won't have issues finding something new to you.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#83

The "Thundervolt" reference in that post is a project where they cut up a Wii PCB to leave just the DRAM and the processors on the PCB, and then they slap an external DCDC board on top of that cut up PCB to provide power to it, while also undervolting it since you reduce the IR losses. https://bitbuilt.net/forums/index.php?threads/thundervolt.62... That is pretty insane.

IR losses? Never heard that one

I believe he means I²R losses in resistive elements

Re: Kawaii – A Keychain-Sized Nintendo Wii

#84

The "Thundervolt" reference in that post is a project where they cut up a Wii PCB to leave just the DRAM and the processors on the PCB, and then they slap an external DCDC board on top of that cut up PCB to provide power to it, while also undervolting it since you reduce the IR losses. https://bitbuilt.net/forums/index.php?threads/thundervolt.62... That is pretty insane.

Here's some more info on the motherboard and what can be trimmed off and/or replaced: https://bitbuilt.net/forums/index.php?threads/wii-motherboar...

Re: Kawaii – A Keychain-Sized Nintendo Wii

#85
post #6

Making video games fun does not require anywhere near as much hardware as we typically use in modern systems. I look forward to an eventual return to fun video games.

A story does not require a bunch of words either but there are a lot of great, long books. There are also great short stories.

Same thing goes for games that demand high performance rigs. It’s all about what you want in the end, and there’s no single answer for what makes a game fun. Some people really like beautiful, realistic looking games with high resolutions and frame rates. To them that is fun.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#87
post #58

Does it count if you need to plug it into an external dock to play?

I'm thinking similarly. But you don't need GameCube controllers to use a wii. I think that's all the dock adds.

You can't use the base unit by itself - according to the specs from the link, the dock has the actual power input and A/V output connectors.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#88
post #58

Does it count if you need to plug it into an external dock to play?

I'm thinking similarly. But you don't need GameCube controllers to use a wii. I think that's all the dock adds.

The discussion in the forum points out that the Kawaii doesn't come with any wireless capabilities (they're all trimmed off the board), so unless the console is docked, you seemingly can't control it at all. Perhaps you could come up with a separate controller connector that mates with the plugs on the console without the rest of the dock.

Re: Kawaii – A Keychain-Sized Nintendo Wii

#89
post #32

Earlier quoted context omitted.

> Some ingredients that were in old games has vanished due to the post 2000 culture Hmm, like what?

One factor (surprisingly I've seen this mentioned by a video game guy on youtube few years ago) is the disbelief made by non game visual art. Game boxes, booklets, they bootstraped the imagination. Handmade art was 100x more detailed than 8bit games yet we didn't care having a low res 8bit characters because we were already mentally in the world displayed on paper. I do sincerly miss the limited rendering aspect of o…

The limitations of old game platforms didn't vanish, they are still used (and being re-discovered by new generations). One of my favorite games on this side of the new millennium is Celeste, for example.

Some indie studios are even producing new games for GBA, GB, NES and other platforms from the 90s, sometimes including booklet and packaging!

Re: Kawaii – A Keychain-Sized Nintendo Wii

#90
post #6

Making video games fun does not require anywhere near as much hardware as we typically use in modern systems. I look forward to an eventual return to fun video games.

Good point. Most of the games I have played in recent years have been indie titles. Sometimes they are CPU intensive but rarely GPU intensive.

It feels like graphics in games have reached a sort of plateau now where the most visually realistic games are only marginally more realistic looking than something from nearly 10 years ago.

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