Earlier quoted context omitted.
Tribes was brilliant. Skiing down procedural terrain (and watching other people ski up it), big maps, lots of players, in 1999.
Tribes was an absolute riot. Teams keep trying to make new versions but none feel like they capture the pure magic of the original.
Serious Sam handled massive amounts of enemies on 56k modem connections
81–90 of 172 posts
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#82Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#83Starseige Tribes was massive and ridiculously fun on a 56k connection.
In fact, I downloaded Tribes 2 a while back and was playing against bots just a few months ago.
The game is dated but it was still fun... in fact, I've often thought of trying to remake it in Unity or something!
Maybe one day.
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#84Earlier quoted context omitted.
Not primarily. There were weirder CPUs in the past. Today's CPUs have largely converged on floating point operations. Basically just sin/cos/tan differ now. It's possible to write fully cross platform deterministic code today, but it's harder to do and uncommon in libraries. Writing state synchronization and using client side prediction is generally easier. Determinism is only necessary if there are bandwidth constra…
Also it's easier to cheat when your local client has all the data.
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#85Impressive writeup. The deterministic aspect is not super popular anymore, I guess, but this entire post does make me wonder how the networking layer compares to a slightly more modern multiplayer game.
It's very common in RTS. StarCraft 1 and 2 also use rolling lockstep.
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#86Every italian knows the game thanks to Zeb.
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#87Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#88Earlier quoted context omitted.
Exactly. See also: first headcrab fight with only a crowbar in Half-life.
This is THE one thing I remember from playing Half-life :)
The worldbuilding in Half-life was so good. You weren't a character walking into rooms and enemies would attack you, like Doom and Quake. There was a big event happening, and you were just a part of it.
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#89Starseige Tribes was massive and ridiculously fun on a 56k connection.
Quite possibly my favourite game growing up (especially Tribes 2!) In fact, I downloaded Tribes 2 a while back and was playing against bots just a few months ago. The game is dated but it was still fun... in fact, I've often thought of trying to remake it in Unity or something! Maybe one day.
Re: Serious Sam handled massive amounts of enemies on 56k modem connections
#90Earlier quoted context omitted.
[flagged]
What? You're forgetting that those traditional societies had a class with a literal cheat code to push anything into the minds of people: religion . All that "thinking for themselves" didn't happen there - historically, people have always been more than happy to outsource the spiritual to a small group of specialists. Then again, traditional societies had little to do other than farming and breeding ad infinitum, so…