Live data from Hacker News

Real-Time Settlers of Catan

robert.ocallahan.org

81–90 of 91 posts

Re: Real-Time Settlers of Catan

#81

> Settlers of Catan is still a fine game, but can be tedious when you have to wait for other players to take long turns One house rule we use that dramatically speeds up the game is open-hand resources. No more asking "Does anybody have...?" incessantly. Just look around and get ready for your trade. The bulk of game time is actually just trading. We also remove the bandit and rolling an 7 is an automatic free resour…

i just played it for the first time and i can instantly relate to your points! i struggled for bricks too and just kept losing cards before i could put them to good use.

it is due to bandit that most people hide their resources, so removing it is a must if you want transparent trading.

Re: Real-Time Settlers of Catan

#83
post #59

Earlier quoted context omitted.

I don’t understand catan’s appeal at all. It seems popular with a lot of people that aren’t at all interested in playing it at a deep level. Which is weird for such as long, involved game that has relatively little emergent gameplay.

Catan was many people’s first exposure to a strategic board game that isn’t elimination-based. When your idea of what a board game is is defined by games like Monopoly or Risk, Catan is revelatory in a way that makes you try to convince everyone to give it a try, and so it became relatively mainstream.

It also still has some stuff to munch on, despite the dice still playing a huge part. You can feel some sort of tactical positioning more or less impossible in a lot of classic board games.

Still kinda rough though

Re: Real-Time Settlers of Catan

#84
post #45

Earlier quoted context omitted.

Important number to put after the game title. OG's know. Not 3, not 4. 2.

Nah man AoE 3 is where it's at. The only real problem with it was the home city system, and then only for multiplayer (I thought it was alright in single player).

AoE 2 is like a 1965 Mustang Shelby while AoE 3 is like an RX-7 Veilside. Both really awesome in their own different ways.

Re: Real-Time Settlers of Catan

#85
post #58

Earlier quoted context omitted.

What are you talking about? The real time component is extremely important to captain sonar. The essence of the game is a rush to figure out your opponent’s location and then capitalize on it while they panic.

I like the game. I’m saying it’s not a meaningful strategy game. It’s basically competitive dice rolling. Escape, by comparison, is literally rolling dice. But you have to make some real decisions. Anyway, they’re both good, and people should try both.

I’m confused by what you possibly mean by “escape is literally rolling dice” when there is no dice in the game or source of randomness.

Re: Real-Time Settlers of Catan

#86
post #68

Earlier quoted context omitted.

And by tracking the cards you’ll have a better model. You seem to be agreeing that this information is useful

I'm not, really; the normal mode is that you offer to buy something and you get it or not. But if you want the information, it's publicly available in high but not perfect fidelity, making tracking hands even less valuable than otherwise.

So do you show everyone your cards to speed it up because you think them knowing offers nothing useful?

Re: Real-Time Settlers of Catan

#87
post #59

Earlier quoted context omitted.

I don’t understand catan’s appeal at all. It seems popular with a lot of people that aren’t at all interested in playing it at a deep level. Which is weird for such as long, involved game that has relatively little emergent gameplay.

Catan was many people’s first exposure to a strategic board game that isn’t elimination-based. When your idea of what a board game is is defined by games like Monopoly or Risk, Catan is revelatory in a way that makes you try to convince everyone to give it a try, and so it became relatively mainstream.

I guess that’s believable. I’m surprised it still holds such regard though. By current standards it feels like such a low bar

Re: Real-Time Settlers of Catan

#89
post #3

Was kind of hoping this was browser based version of the game. I have no friends to play with ha I searched apparently ‘Space Alert’ is the most popular real time board game? Can anyone vouch or recommend one that is known for being real time?

Space Alert is probably the most highly regarded among board game aficionados, but not the most popular. It's complex and stressful, so not everyone's cup of tea.

The most popular real-time board games are probably Set and Bananagrams.

All three of these games are great, I'd recommend any of them that look appealing to you and that you think you can convince people to play.

Re: Real-Time Settlers of Catan

#90

Earlier quoted context omitted.

I don't mind leaving some room for the Fates to influence a game, considering you're not entirely dependent on luck. Skillful players will still do better in the long run and just as in life anybody can have good/bad luck. You could change the roll to something other than a 7 to keep some element of chance with lower odds of it being an factor.

Man I have had a significant number of games where I have had a robber block my resources to the point where my turn is just a roll and then pass... For like 4-5 full cycles. And at that point I am playing for silly self imposed goals or to allow the game to keep going for the other players... Not for my own enjoyment.

It’s not exclusively bad luck, but a combination of another player’s strategy and yours. You didn’t deem it important enough to have a Knight to defend against it.
Post reply on HN