Interesting piece! I’m co-creator of Zombies, Run! so I’m glad to see it mentioned here - we designed it to be in the best interests of players, which is why it doesn’t feature streaks or leaderboards or other ways to manipulate you into overexercising or playing more than you want to. That said, I’m more sanguine about gamification than the author. There are indeed many games to choose from, but the ones that are mo…
Why everything is becoming a game
81–84 of 84 posts
Re: Why everything is becoming a game
#82> Most of the feedback loops in employment — from salary payments to annual performance appraisals — were torturously long. So Coonradt proposed shortening them by introducing daily targets, points systems, and leaderboards. These conditioned reinforcers would transform work from a series of monthly slogs into daily status games, in which employees competed to fulfil the company’s goals. My first thought was that wor…
Re: Why everything is becoming a game
#83Earlier quoted context omitted.
It was a big thing even before that.
The Xbox 360 with Gamerscore gained through Achievements launched in 2005. Lilely the first globally-synchronized and overt system designed for gamification.
Re: Why everything is becoming a game
#84Interesting piece! I’m co-creator of Zombies, Run! so I’m glad to see it mentioned here - we designed it to be in the best interests of players, which is why it doesn’t feature streaks or leaderboards or other ways to manipulate you into overexercising or playing more than you want to. That said, I’m more sanguine about gamification than the author. There are indeed many games to choose from, but the ones that are mo…
And boy are they ever increasing! For anyone interested in other good gamification resources I recommend C. Thi Nguyen [0][1].
[0]: https://podcasts.apple.com/no/podcast/the-philosophy-of-game... [1]: https://podcasts.apple.com/us/podcast/55-games-against-human...