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Why everything is becoming a game

gurwinder.blog

81–84 of 84 posts

Re: Why everything is becoming a game

#81

Interesting piece! I’m co-creator of Zombies, Run! so I’m glad to see it mentioned here - we designed it to be in the best interests of players, which is why it doesn’t feature streaks or leaderboards or other ways to manipulate you into overexercising or playing more than you want to. That said, I’m more sanguine about gamification than the author. There are indeed many games to choose from, but the ones that are mo…

I share the concerns about excessive gamification. I should look up your book. Just the other day I noticed how instances of "level up" and "unlocked" are increasingly common ways of describing achievements and I dislike it because it implies your success is measured inside of structured constrains designed by others to control your behavior.

Re: Why everything is becoming a game

#82
post #20

> Most of the feedback loops in employment — from salary payments to annual performance appraisals — were torturously long. So Coonradt proposed shortening them by introducing daily targets, points systems, and leaderboards. These conditioned reinforcers would transform work from a series of monthly slogs into daily status games, in which employees competed to fulfil the company’s goals. My first thought was that wor…

[deleted]

Re: Why everything is becoming a game

#83
post #47

Earlier quoted context omitted.

It was a big thing even before that.

The Xbox 360 with Gamerscore gained through Achievements launched in 2005. Lilely the first globally-synchronized and overt system designed for gamification.

I think gamification is a reflection of the whole edutainment push in the mid nineties which puts a leaderboard on the whole, "collect all the gold stars" that was popular in the mid 80s.

Re: Why everything is becoming a game

#84

Interesting piece! I’m co-creator of Zombies, Run! so I’m glad to see it mentioned here - we designed it to be in the best interests of players, which is why it doesn’t feature streaks or leaderboards or other ways to manipulate you into overexercising or playing more than you want to. That said, I’m more sanguine about gamification than the author. There are indeed many games to choose from, but the ones that are mo…

> but the ones that are most concerning that those we have little choice but to play

And boy are they ever increasing! For anyone interested in other good gamification resources I recommend C. Thi Nguyen [0][1].

[0]: https://podcasts.apple.com/no/podcast/the-philosophy-of-game... [1]: https://podcasts.apple.com/us/podcast/55-games-against-human...

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