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WebGL: 80,000 particles

minimal.be

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Re: WebGL: 80,000 particles

#82
post #17

Earlier quoted context omitted.

Pretty neat game. WebGL is still a little clunky on Linux but I was still getting a playable framerate (but just barely).

Seem to work well here (under Arch Linux, Chrome dev channel, nVidia proprietary drivers)

Nice, I am an Arch user too :)

Re: WebGL: 80,000 particles

#84

I get a dialog box : "There's no WebGL context available.". :\ Using Google Chrome 19.something on Ubuntu, with open source radeon driver.

Chrome blacklists most opengl drivers on linux (except the proprietary nvidia one) since old mesa based drivers don't work too well with webgl. You can change this in about:flags, "override software rendering list" (and restart)

Re: WebGL: 80,000 particles

#85

Earlier quoted context omitted.

If you let them catch up, you can make a sort of pink torus around the mouse.

If you move it steady in a vertical line it creates two lines that looks like they were smashing against each other. I actually think this could become a game; maybe you show the player a pattern and then he tries to recreate it... or something among those lines.

There is already such a game, kind of:

http://www.ea.com/auditorium-iphone

Some of the levels are pretty hard!

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