WebGL: 80,000 particles
81–85 of 85 posts
pretty cool i would like to see this put into use for a webgl sands game
Re: WebGL: 80,000 particles
#82Re: WebGL: 80,000 particles
#83Doesn't work in Opera 12. Meh.
Re: WebGL: 80,000 particles
#84I get a dialog box : "There's no WebGL context available.". :\ Using Google Chrome 19.something on Ubuntu, with open source radeon driver.
Chrome blacklists most opengl drivers on linux (except the proprietary nvidia one) since old mesa based drivers don't work too well with webgl. You can change this in about:flags, "override software rendering list" (and restart)
Re: WebGL: 80,000 particles
#85Earlier quoted context omitted.
If you let them catch up, you can make a sort of pink torus around the mouse.
If you move it steady in a vertical line it creates two lines that looks like they were smashing against each other. I actually think this could become a game; maybe you show the player a pattern and then he tries to recreate it... or something among those lines.
There is already such a game, kind of:
http://www.ea.com/auditorium-iphone
Some of the levels are pretty hard!