Earlier quoted context omitted.
I also feel like the lack of precise/physical controls is going to make gaming a non-starter. Which is really the main reason I’m excited about VR in the first place.
I would assume someone could easily integrate a controller for their app using the Game Controller framework [1]. So its not impossible. The only complaint I could see is there not being a standardize visionOS physical controller. But I assume that you could assume the PlayStation DualSense or SteelSeries Nimbus+[2] is probably what you should target controls for. [1] https://developer.apple.com/documentation/gamecon…
As a result, I highly doubt we'll get anything as advanced as Half-Life: Alyx on the platform.