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The Bevy Foundation

bevyengine.org

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Re: The Bevy Foundation

#81

Does Bevy have a graphical editor yet (or one on the roadmap)? It seems like it has good bones, but taking real territory away from Unity or Godot will be hard without an editor (not just for non-programmers; some game dev tasks are just way easier with a GUI) Of course it's open so somebody could build one, but it seems to me this deserves to be a first-class citizen

There are a few third-party ones. https://github.com/rewin123/space_editor is the one I use. It's not pretty, but it works well enough.

Having an official editor is definitely on the roadmap.

Re: The Bevy Foundation

#82

Hi! I'm the fabled "project manager" that we'd like to hire! Helping run Bevy has been an incredible experience, and I'm very excited about the idea of being able to do this full-time. There are a ton of efforts I'd like to lead, and even more that I'd like to be able to help nudge along.

Any plan for Physics? There is no mention on front page of the website. When do the team think the would be comfortable telling people they can build and release game on it?

My personal opinion (and I don't speak for anyone else) is that Bevy 0.13 is usable for 2D games if you use Tiled as your editor. Most 3D games will have to wait until 0.14 (the next release) though, since there isn't animation blending yet (though note [1]), and most 3D games need that. Since I landed animation blending in 0.14, once that version is out I think Bevy will be ready for advanced users who aren't afraid to get their hands dirty to build serious stuff, using space_editor as your editor.

[1]: https://github.com/mbrea-c/bevy_animation_graph

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