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Apple Vision Nope: Why I returned mine

jorgeherskovic.net

81–90 of 213 posts

Re: Apple Vision Nope: Why I returned mine

#81
post #62
post #32

Earlier quoted context omitted.

I genuinely think Apple wanted this to be relatively unpalatable to the typical consumer. They want to build something to prove their tech is the future, but don’t actually want anyone to buy this iteration. Why? Because they need developers to make worthwhile apps. Yes, the original iPhone shipped without an App Store, but it could also do regular phone stuff (calls, sms, etc). What’s the “regular” stuff you’d expec…

>Give it a couple years for there to be some really groundbreaking apps, and Apple will open the floodgates with a cheaper/more ergonomic version. But what are the "ground breaking apps"? The "we just haven't thought of it yet" seems absolutely silly given how long we've had sci-fi novels that have similar ideas and nothing I've ever read in any novel sounded "groundbreaking". This just screams "3D TV" to me - a solu…

Mind-blowing apps? Future kids in East of West, of course! https://imagecomics.com/comics/series/east-of-west

Re: Apple Vision Nope: Why I returned mine

#82

> "1. It’s uncomfortable" for AR to be useful, it has to be something seamless, comfortable and easy to integrate into your daily life. if it's giving you neck pains or eye strains, then as others said, actual reality will always be the better choice.

>seamless, comfortable and easy to integrate into your daily life.

Computer displays aren't any of these either, but we managed to integrate them.

Re: Apple Vision Nope: Why I returned mine

#83
post #32

Earlier quoted context omitted.

I genuinely think Apple wanted this to be relatively unpalatable to the typical consumer. They want to build something to prove their tech is the future, but don’t actually want anyone to buy this iteration. Why? Because they need developers to make worthwhile apps. Yes, the original iPhone shipped without an App Store, but it could also do regular phone stuff (calls, sms, etc). What’s the “regular” stuff you’d expec…

We’ve had consumer VR headsets on the market for 8 years now (Oculus Rift CV1). Why would apps suddenly start appearing now, what makes Apple so different?

People actually spend money on the App Store.

Re: Apple Vision Nope: Why I returned mine

#84

"It’s a V1 Apple product. It’s a new category, for them, and by far the most ambitious headset on the consumer market." Well, all other V1 Apple products weren't half-assed, or at least when they were, they offered something more than the competitors. Meta Quest 3 is better on everything, despite eye tracking(for a reason, it sucks for many things, I'm sure Meta can have just as good, if they wanted to, but they like…

> Well, all other V1 Apple products weren't half-assed, or at least when they were, they offered something more than the competitors.

The first iPhone/iOS didn't? It had no apps, no MMS, no 3G

> Meta Quest 3 is better on everything, despite eye tracking

Apple is using eye tracking as an UX, so that "despite" is very big. That being said, I don't understand eye tracking UX, it seems to go against human nature to me. (I'm not continuously looking at my HN windows rn while typing this message)

> and the image quality(because it's expensive as hell).

There are many things for which even just 15% improvement changed them from interesting to a revolution. LLMs, capacitive touchscreens just to name a few. I could accept that the sames goes for VR

I'm clearly on the side "I see nothing the Apple Vision Pro is good for". The examples I've heard are pretty much "watching youtube while cooking": Well, buy a XREAL Air AR at a tenth of the price, and it'll follow you rather than keeping at a fixed position.

But I can see how the differences between Meta Quest 3 and Apple Vision Pro can actually lead to completely different outcomes.

Re: Apple Vision Nope: Why I returned mine

#85
post #29
post #9

The fact that Apple is still using a difference of 256GB storage to jump the price $200 is really funny to me. This is already a wildly premium device, but they just can't resist trying to scrape a little bit more.

They also skipped headphones or bone conduction on it just to sell more Airpods.

OP here. What the sibling comment said. The built-in speakers are fantastic, and like many other Apple enthusiasts I own Airpods Pro already as well if I need isolation.

Re: Apple Vision Nope: Why I returned mine

#86

"It’s a V1 Apple product. It’s a new category, for them, and by far the most ambitious headset on the consumer market." Well, all other V1 Apple products weren't half-assed, or at least when they were, they offered something more than the competitors. Meta Quest 3 is better on everything, despite eye tracking(for a reason, it sucks for many things, I'm sure Meta can have just as good, if they wanted to, but they like…

"No wireless. Less space than a Nomad. Lame."

Apple first-gen products are often half-assed. But they iterate and improve on a regular cadence. The current Apple Vision Pro is a dev kit, it will get better.

Re: Apple Vision Nope: Why I returned mine

#87
post #58

Weak reasons. One reason is good enough, eyes hurts. Or not fitted. Or whatever. Is it a keeper if $ was lower, etc. let’s play a game of switching the order of reasons around, reverse and flip it. Not sure I see an intent to buy and keep it except to try it.

I think #3 is a very strong reason. You could ostensibly get over the price, comfort, and quirks if you actually found it useful. Apple seems to be betting that some use-case or app will materialize and change this for them.

Re: Apple Vision Nope: Why I returned mine

#88
post #32

"It’s a V1 Apple product. It’s a new category, for them, and by far the most ambitious headset on the consumer market." Well, all other V1 Apple products weren't half-assed, or at least when they were, they offered something more than the competitors. Meta Quest 3 is better on everything, despite eye tracking(for a reason, it sucks for many things, I'm sure Meta can have just as good, if they wanted to, but they like…

I genuinely think Apple wanted this to be relatively unpalatable to the typical consumer. They want to build something to prove their tech is the future, but don’t actually want anyone to buy this iteration. Why? Because they need developers to make worthwhile apps. Yes, the original iPhone shipped without an App Store, but it could also do regular phone stuff (calls, sms, etc). What’s the “regular” stuff you’d expec…

I suspect that may be the case (Apple Luggable comes to mind).

The Microsoft HoloLens was $5000, when it first came out. I think that MS pointed it at a commercial target audience.

Re: Apple Vision Nope: Why I returned mine

#89
post #34
post #4

Five grand is insane.

I mean, it's less than the original macintosh (which would be 7k today)

That's my thought as well. The price is very fair considering all the tech in it, and historically we paid a lot more for less. My crappy 1997 Fujitsu laptop was $3k in today's dollars.

Re: Apple Vision Nope: Why I returned mine

#90

One of the challenges is that a lot of his complaints are things that you can EASILY see being addressed -- most other VR headsets benefit from 3rd party straps that make a hugely significant difference in comfort, the app ecosystem hasn't even begun since folks. haven't had a device available, so hopefully there'll be many more use cases, Apple internally already has mirroring of multiple screens, etc. Yet my fear i…

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