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Apple Vision Pro review: magic, until it's not

theverge.com

81–90 of 386 posts

Re: Apple Vision Pro review: magic, until it's not

#81
post #6

This is a very in-depth, informative and factual review. My hats off to the Verge; great job. I have racked up hours upon hours of actual, productive work in my Quest 2 and 3, so to say that I am a big proponent of the ideas that Apple is trying to advance would be an understatement. This makes me all the more disheartened to read that, for all their efforts, this release is mired by the same drawbacks that I have en…

Sorry for the slight tangent, but: What's the current state of VR&AR Headset friction / boot time? This is what I expected Apple to solve first. With VR/AR headsets, the friction to 'boot in' seems to be one of the biggest problems in adoption, and one that I feel Meta et al don't openly talk about. (Note, I am ignorant of this field in general). How close are we to seamless, quick boot, such that one puts on a heads…

I have a MQ3 I haven't used in a few weeks sitting on the charger. I picked it up, spent 10 seconds finding the power button, hit button, put it on, waited 25 at the meta logo then was in VR. Didn't test opening a game but for a big one it's probably the same 10-45 seconds to start I'd imagine.

It's not something I ever really thought about, you boot it once a session and it goes idle/wake, not hibernate if you just put it on your desk for a minute.

The MQ3 is WAY better than my Vive and better even than the MQ2 at being a "throw on and gun" quick device. It's way lighter, less work to get going with.

The MQ3 is an awesome device, I love it.

Re: Apple Vision Pro review: magic, until it's not

#83
post #69

Many HN'ers are probably like me, in that hearing about its imperfections is kind of a relief. If it really DID mean a new era of tech, well then frick I need to learn some new skills to keep up, have to buy one for myself, etc. etc. That being said, it feels like a few small things would make a consumer version of this really take off: - Cut the weight in half (i.e., use plastic). - Drop the gimmicky eye TV (save we…

>Drop the gimmicky eye TV (save weight, and probably make the whole thing thinner).

Strong disagree. This is the single best idea they had with the headset. VR isolation is at the very top of things keeping back mass adoption, and Eyesight is a brilliant solution to that.

Re: Apple Vision Pro review: magic, until it's not

#85
post #69

Many HN'ers are probably like me, in that hearing about its imperfections is kind of a relief. If it really DID mean a new era of tech, well then frick I need to learn some new skills to keep up, have to buy one for myself, etc. etc. That being said, it feels like a few small things would make a consumer version of this really take off: - Cut the weight in half (i.e., use plastic). - Drop the gimmicky eye TV (save we…

- have worthwhile apps

Fair. In general I'm assuming the software piece will develop regardless, but you're right that there isn't really any killer app to draw people in yet.

Re: Apple Vision Pro review: magic, until it's not

#86
post #69

Many HN'ers are probably like me, in that hearing about its imperfections is kind of a relief. If it really DID mean a new era of tech, well then frick I need to learn some new skills to keep up, have to buy one for myself, etc. etc. That being said, it feels like a few small things would make a consumer version of this really take off: - Cut the weight in half (i.e., use plastic). - Drop the gimmicky eye TV (save we…

>Drop the gimmicky eye TV (save weight, and probably make the whole thing thinner). Strong disagree. This is the single best idea they had with the headset. VR isolation is at the very top of things keeping back mass adoption, and Eyesight is a brilliant solution to that.

Maybe if done well, but the article makes it seem that sticking googly eyes to the front would work better under most lighting conditions.

Re: Apple Vision Pro review: magic, until it's not

#87
> The goal is for the Vision Pro to be a complete device that can sit right alongside the Mac and the iPad in Apple’s ecosystem of devices and let you get real work done. You can use Excel and Webex and Slack in the Vision Pro, and you can also sit back and watch movies and TV shows on a gigantic virtual 4K HDR display. And you can mirror your Mac’s display and just use the Vision Pro to look at a huge monitor floating in virtual space.

As someone who used a living room tv with a wireless keyboard as a monitor for a while, I felt it sucked. Can't see why this would actually be a plus.

Re: Apple Vision Pro review: magic, until it's not

#88
Honestly, as someone who isn't an apple fan and uses a quest 3, this is still very cool. Obviously a first-gen hardware product, but the software and UX seems on point. eye-tracking and hand tracking combined for UX seems like a very good idea.

one thing I'm super surprised about is that it doesn't use their stage manager window management. When they introduced that to the mac os, it seemed like it was designed for this, and introducing it on the mac would get their users ready to already know how to use the vision pro before it even releases.

Re: Apple Vision Pro review: magic, until it's not

#89
post #85

Earlier quoted context omitted.

- have worthwhile apps

Fair. In general I'm assuming the software piece will develop regardless, but you're right that there isn't really any killer app to draw people in yet.

well we're in 2024 now and people still try to suggest Beat Saber (2018) is proof that VR gaming is good.

Re: Apple Vision Pro review: magic, until it's not

#90
Having used the meta 3 and having been blown away by the step function in capability. I have to imagine that even if this product itself isn't a homerun future iterations will be very successful.

As much as I don't love VR - it makes me nauseous, it leaves marks sometimes on my face I can't help but notice how amazing the immersive quality is. It isn't going to replace everything and it won't replace a computer - its a different product vertical and it will certainly be around in the future. It's been around since the 90s and will last a long time.

Early innings still...

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