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Half-Life 25th Anniversary Update

half-life.com

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Re: Half-Life 25th Anniversary Update

#81
post #21
post #5

Aside from just generating tons of goodwill, does anyone have any insight into why Valve would do this? Obviously, I think it's great regardless of the motivation, but are there rumblings of Half Life 3 that I've missed or something?

It still makes a few dollars. New players are born every day. The original Half Life has a lot of sentimental value for the company and they won't let it rot.

fwiw, to your first point, they're also giving HL1 away for free (to keep) right now.

Re: Half-Life 25th Anniversary Update

#83
post #73

Seek. Medical. Attention. God I still love this game. The welcome speech of the Mark IV. How the scientist talk to each other, and how different the talk is when they speak with guards. How they first hope for a government rescue which decides to kill any and all in black mesa. How fearsome those black assassins are. That you can tickle that insect-bomb thing. In my opinion, HL2 felt much more scripted and less livel…

Looks like no recompile, sadly: "Notice: This product is not compatible with macOS 10.15 Catalina or above. Click here [1] for more information."

[1] https://help.steampowered.com/en/faqs/view/5E0D-522A-4E62-B6...

Re: Half-Life 25th Anniversary Update

#84

Earlier quoted context omitted.

Is Dota 2 not actively developed?

Oh, I didn't realize Valve did that! I remember it as a Warcraft mod, and didn't realize Valve acquihired them. Edit: maybe just acquired

Is it an aquihire if the original product line isn't killed off?

Re: Half-Life 25th Anniversary Update

#85
post #11

Earlier quoted context omitted.

Because Valve does whatever it feels like doing and honestly, I love them for it. I wish more companies would follow in their footsteps (e.g. not going public), but few have the luxury of being founded by someone who was already set for life financially at the time.

Valve isn't beholden to any external shareholders, and Steam is as close to a money-printing machine a private company can have. Combine that with the fact that Gabe and company seem to have pretty decent values in line with their customers' interests, and you get nice outcomes like this.

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Re: Half-Life 25th Anniversary Update

#88

Earlier quoted context omitted.

Honestly, I think they could do HL3 at this point as the hype around 3 is basically dead. This, though, is why you don't end things with cliff hangers.

They just happened to have the foresight to develop the most lucrative business model in gaming (owning the distribution platform) and Half Life 3 was the opportunity cost. They could have made a ton of money with that cliff hanger if they remained like every other game developer on the planet, instead of a metric buttload of money.

Opportunity cost? Steam was created shortly after half-life 1 and existed prior to half life 2's release. It was already a huge cash cow when they released games like CS go and TF2.

But further, the skills to write a game are different from the skills to manage a game distribution system. It's not like by having the HL2 devs valve was squeezed for cash or resources to expand steam.

Re: Half-Life 25th Anniversary Update

#89
post #38

Earlier quoted context omitted.

I think part of the issue is Half-life 1 & 2 were groundbreaking in terms of level design and storytelling in a FPS. It wasn't just about completing a maze, that was why Half-Life was so beloved there was nothing like it really before. Half-life 3 would just be like every other FPS game now, the trail has been blazed.

> Half-life 3 would just be like every other FPS game now Artistically, aesthetically, nothing quite compares to the Half Life universe in other FPS games. A lot of people would be happy with just another chapter to explore. There are too many open world boring grinding simulations nowadays. Black Mesa was just a remake of Half Life 1 and it was so much more fun and immersive than any recent FPS game that I have play…

If you can get your hands on a VR headset, I cannot recommend Alyx highly enough. An incredible experience inside a very high fidelity City 17.

Headcrabs are about a million times more terrifying in VR

Re: Half-Life 25th Anniversary Update

#90
post #15

Earlier quoted context omitted.

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Just like a lot of early 3D PC games weren't possible to play without a graphics accelerator card (GPU for you younglings) which not a lot of people had, these new VR games are not possible to play without VR hardware. Doesn't mean early 3D PC games weren't PC games, and it doesn't mean that contemporary VR games aren't also PC games.

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