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Solving the 100GB Game Download

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Re: Solving the 100GB Game Download

#81
post #19
post #13

Related: MS Office 2010 was/is available as "click-to-run" edition, based on a virtual streaming file system. https://learn.microsoft.com/en-us/office/troubleshoot/office... The tech/product behind it has its roots in game distribution: https://en.wikipedia.org/wiki/Microsoft_App-V

is that the same "Office Click-to-Run" that I've had to disable running from start-up 15 times?

My god is that thing genuinely cancerous, the autoruns software helped me get rid of it for good

Re: Solving the 100GB Game Download

#82
post #49
post #34

I wonder where they're hosting this, since most cloud providers would cost a fortune to download all the data.

I don’t think they are hosting it? Seems like client side cache layer calling steam DL APIs?

Hm, I think they talked about the server some... It's possible there's a server coordinating things and the client talks to steam for the actual data, but that sounds (even more) complicated.

Re: Solving the 100GB Game Download

#83
post #44

Earlier quoted context omitted.

It would be faster to drive to a store, buy the game, and bring it back, I think you want to at least beat out that.

In which you open the case and proceed to do a giant download.

Or. like with installing gt7 on ps4 from disc, you wait about 1 hour to install, then you can put second disk, and play a small version of game until it install the rest (0.5h), then it restarts and you can again play small version until it downloads and installs update (another 15min). Best of both worlds I guess...

Re: Solving the 100GB Game Download

#84
post #69
post #65

Earlier quoted context omitted.

That assumes that the data is being used responsibly. Leftover assets that weren't properly cleaned before shipping the build? Uncompressed media that could be? (I recall that even well into the 2000s games often came with basically uncompressed CD audio tracks)

It just doesn’t bother me. If a game wasted something like 500GB of storage space that means it’s temporarily borrowing $20 worth of SSD storage. (I think the uncompressed audio was usually because of CPU decoding restraints, and the fact that a typical PlayStation game had such a crazy amount of “free” storage to work with on a disc compared to the amount of data needed to create the game and its world - might as we…

you also forgot permanently spending $X worth of time and inconvenience getting that 500GB

Re: Solving the 100GB Game Download

#85
post #79

I like it, but it does not "solve" the big downloads issue. You know what would solve the 100 GB game download problem? Reducing that to 30 or 40 GB, not inventing an (admittedly clever and nice) man in the middle streaming things to you in byte-sized chunks.

Agreed. I am not condoning piracy, but when looking at game sizes, go check out fitgirl repacks. Right now there is a Steam game there reduced from 20GB to 10GB. Another is reduced from 3.5GB to 1.1GB. The downloads from there are consistently and significantly reduced. If a pirate can do that, why not a game company? or Steam?

If pirates can reduce the size, I would imagine that the sizes are from DRM or obfuscation.

Re: Solving the 100GB Game Download

#86
post #79

I like it, but it does not "solve" the big downloads issue. You know what would solve the 100 GB game download problem? Reducing that to 30 or 40 GB, not inventing an (admittedly clever and nice) man in the middle streaming things to you in byte-sized chunks.

Agreed. I am not condoning piracy, but when looking at game sizes, go check out fitgirl repacks. Right now there is a Steam game there reduced from 20GB to 10GB. Another is reduced from 3.5GB to 1.1GB. The downloads from there are consistently and significantly reduced. If a pirate can do that, why not a game company? or Steam?

A lot of repacks cut all languages except English.

Re: Solving the 100GB Game Download

#87
post #86
post #79

Earlier quoted context omitted.

Agreed. I am not condoning piracy, but when looking at game sizes, go check out fitgirl repacks. Right now there is a Steam game there reduced from 20GB to 10GB. Another is reduced from 3.5GB to 1.1GB. The downloads from there are consistently and significantly reduced. If a pirate can do that, why not a game company? or Steam?

A lot of repacks cut all languages except English.

Cutting languages makes perfect sense.

Why should I have to download gigs of languages I will never use? Just give me the language option at the time of download?

That of course makes for more work for the game companies.

Re: Solving the 100GB Game Download

#88

This seems an incredible technical accomplishment. My one question is, is it supposed to be solving for disk space constraints or connection speed constraints? I'm guessing both, but the former is pretty cheaply solved these days with a new drive (or by finally admitting you only need to have 2-3 games installed at once and probably aren't playing a dozen games in parallel), and I'm not sure it seems to be solving th…

> I get 10MBPs (megabytes) down reliably from Steam Ahhh, that's interesting. Personally, I've relocated to Brisbane recently and the NBN connections up here go to 1Gb/s (!). I'm on a 400Mbps plan, with downloads of .isos from mirrors (etc) routinely being 40-50MB/s. But the fastest downloads from Steam (using Brisbane download server) are 5-6MB/s, which really sucks. :( :(

Very interesting, I didn't know many people got > 100mpbs without paying for the infra. I am going off the fact that (as you may have seen in the news) a lot of ISPs got in trouble for advertising and selling 100mbps when a huge amount (majority?) of consumers could possibly pay for that without realising they'd never get it. After that made the news I noticed much more prominent caveats on 100mbps tiers, and many telcos dropped their top plan to 75mbps or even 50.

I didn't realise some places were genuinely getting 1Gbps. Amazing!

Re: Solving the 100GB Game Download

#90

Earlier quoted context omitted.

> I get 10MBPs (megabytes) down reliably from Steam Ahhh, that's interesting. Personally, I've relocated to Brisbane recently and the NBN connections up here go to 1Gb/s (!). I'm on a 400Mbps plan, with downloads of .isos from mirrors (etc) routinely being 40-50MB/s. But the fastest downloads from Steam (using Brisbane download server) are 5-6MB/s, which really sucks. :( :(

Very interesting, I didn't know many people got > 100mpbs without paying for the infra. I am going off the fact that (as you may have seen in the news) a lot of ISPs got in trouble for advertising and selling 100mbps when a huge amount (majority?) of consumers could possibly pay for that without realising they'd never get it. After that made the news I noticed much more prominent caveats on 100mbps tiers, and many te…

> a lot of ISPs got in trouble for advertising and selling 100mbps when a huge amount ... never get it.

Ahhh, yeah. I'm with Launtel (https://launtel.net.au), who seem to be extremely technically clueful and the opposite of the shady places that are around (Dodo, etc).

So I've been with them in Melb, Syd, and now Brisbane. Melb speed was 100/40, Syd was 50/20, and here is Bris currently on 400/50.

At all locations, the download speed has been "as advertised" or better. Technically the connection here can do 1000/50, and when I tested it the download rates were in the 80-90MB/s range for various things (isos, etc). But that's $15 (AUD) extra per month while 40-50MB/s is totally fine for my purposes. :)

Really wish Steam downloads were faster than 5-6MB/s though. :/

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