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Analogue 3D

analogue.co

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Re: Analogue 3D

#81

Oooh, this is exciting. I have two Analogue pockets, and really like the device. For reference, the Analogue pitch is: frame accurate / CPU cycle accurate classic gaming device simulation using a hefty FPGA. The proposal is that this feels better / different from emulators. The pockets have some 'sugar' around simulating CRT colors and bleed for a more authentic experience. All this is generally my experience with th…

What are you talking about? Just insert your Zelda Gameboy cartridge and play immediately!

If you want to use ROMs, just download the pocket updater and let it do all work for you!

https://github.com/mattpannella/pocket-updater-utility

Re: Analogue 3D

#82

Earlier quoted context omitted.

I have a lot of familiarity with competitive controllers for Melee, and $500 is definitely the highest end of the field. At that point you're buying a made-to-order controller with a custom PCB, specially calibrated analog components, shell, and other bits of personalization. $40-$100 is about average for a "good" controller.

Can you elaborate on this a bit? I'm not too familiar with this scene but I'd like to get one, and not the crappy $14.99 version at the local big box retailer.

Sure. A $15 controller to an OEM (made by Nintendo) is probably the biggest jump in quality that a regular person will notice. The aftermarket controllers often feel cheaply made, skimping on things like replacing the rubberized stick caps with hard plastic. I've seen controllers where the plug was just a couple millimeters too large, causing it to be stuck in the console port. The stick boxes often sometimes feel coarse and wear out quicker than they should.

On the upper end of the spectrum, OEM controllers from Nintendo are generally considered high quality, but in a precise game like Melee there are a couple things that can cause hangups.

The analog stick might not be properly calibrated. The controller reports the position of the analog stick as its x and y coordinates from -1.0 to +1.0 in both axes. Pushing the analog stick all the way to the edge should result in a 1.0, but some controllers instead report a 0.9875. Completely unnoticable for 99.9% of players, but at the highest level it can make a difference. Sometimes fixed by shaving more plastic off of the controller shell, but custom PCBs let you calibrate the stick manually.

"Snap back" is a more common issue. Tilt the stick all the way to the edge, then let go. Ideally, the stick would return to the center, but oftentimes the momentum carries it past the center into the opposite axis, resulting in a small input in the opposite direction. For some techniques this can have bad consequences, such as Falco needing a neutral input to shoot his gun, but a small input in the opposite direction will turn him around and shoot the gun the opposite way. Common fix for this is soldering a small cheap capacitor to the output of the stickbox's horizontal potentiometer, very subtly smoothing out the directional output.

Fancier mods include things like reducing the travel distance of the gamecube controller's large shoulder buttons to allow for quicker inputs or replacing the shoulder Z button with a clickier button.

This youtube video goes over a popular custom PCB that people have started to use in place of OEM, and some of the reasons why it is desirable: https://www.youtube.com/watch?v=RGyQbXGr4Po

If you just want a decent controller, finding a normal Nintendo-made gamecube controller at a used games store or ebay isn't that hard yet. Odds are it'll still be in decent shape.

If you want to buy a custom one, I don't know if I have any great answers for you. It's a pretty grassroots community, so depending where you live, your best option might be to scour facebook/twitter/discord to find your local Melee players and ask for the guy that makes/sells controllers.

Re: Analogue 3D

#83
post #69
post #6

There has been some criticism of Analogue lately from the retro gaming community [1] for continuing to announce and release new products while they remain months behind on fulfilling orders already placed by customers. The consensus seems to be that their products are good but add 4-6 months to whenever you expect to get your order from them. [1]: https://twitter.com/RetroGameCorps/status/171184720072736803...

It's much less risky for Analogue to do manufacturing this way. A lot of physical product companies fail because they have too much capital tied up in inventory. They make good products, charge a premium for them, and have no problem filling up a waiting list.

Just a nitpick, but I think you mean fulfilling the waitlist. I think?
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