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An open letter to our community

blog.unity.com

81–90 of 223 posts

Re: An open letter to our community

#81
post #38

While a good portion of developers will still be switching engines and staying there, as an AR developer, there isn't really anywhere else for me to go aside from developing with WebXR. Because of this, I am glad to see these changes.

What prevents you from using Unreal Engine? It has AR, and it seems fairly mature, though I've never tried it. Is it technical limitation/pricing?

Re: An open letter to our community

#82
A lot of the game developers I know are either dropping Unity projects right in the middle of development to switch engines, or they're working on their last Unity project and abandon the engine forever.

You're only going to see major(-ly incompetent) studios from now on using it (ie, big enough to pressure Unity into complying to their licensing requirements, ie, Microsoft or Nintnedo kind of big).

Re: An open letter to our community

#83
post #7

This is basically everything policy wise they needed to do to quell the storm. This is honestly what should have just been announced originally. So much reputational damage just to arrive at a reasonable model weeks later. I'm happy for all the Unity developers out there that are breathing a sigh of relief. Hopefully they can ship their ongoing projects but I'd be hesitant about a continued long term relationship wit…

Anyone breathing a sigh of relief on this isn't paying attention

If you have a game that has been X months/years in development, porting to a different platform was not a realistic option. Those people are mega relieved they can get the current project out the door. Greenfield development should do a significant amount of consideration before starting a Unity project.

Re: An open letter to our community

#84

It’s interesting how some complain companies don’t listen to them, and others say that it doesn’t matter if changes are made after (rightful) complaints. I have absolutely no stake in this and I’m sure these aren’t the same people, but it is interesting. From reading the original proposal and this new one, they should’ve gone first with this one. I’m sure unity developers will hesitatingly continue their work.

"Unity decides to change the deal in a way that costs us money for our already developed game" was not something on anyone's threat model. Until last year, Unity's TOS even included provisions that would have unambiguously prevented such a move. Maybe some considered "Unity changes the deal in the future and we need to learn a new engine for project n+1 and get stuck on an old version of Unity on our current project" as a threat. But now that Unity has put the first one in people's minds, Unity has to put people at ease about that to get to square one, not just cancel the current attempt.

Re: An open letter to our community

#87

These words are an improvement of the situation but nothing here can be considered legally binding. For all intents and purposes, this is meaningless until they update the old ToS to prevent this from happening again.

> For all intents and purposes, this is meaningless until they update the old ToS to prevent this from happening again.

Unity did just that the last time this happened, in 2019: https://blog.unity.com/community/updated-terms-of-service-an...

They silently deleted the then-added clause allowing you to use the ToS you agreed to before this most recent attempt.

Re: An open letter to our community

#88
post #4

I think it might be too little too late. I do wonder if this was always the plan with classic door-in-the-face technique, but I can't imagine they would have anticipated the absolute magnitude of backlash. Their product certainly isn't as special as they clearly think it is, and the fact that they attempted to unilaterally change the contract in as egregious as way as they did is unacceptable and not behaviour I woul…

Cat’s out of the bag. I gave godot a try and it’s absolutely amazing! It felt great working with open source tools - i could finally read the source when i needed to understand something. Indeed it lacks some features but it is an amazing engine. Unity and their ceo has proven to be untrustworthy. I am getting the sense that open source engines will eat their market share.

Re: An open letter to our community

#89
Oh, it’s community now, not “prospective bagholders” and “pigs for slaughter”.

Next they are gonna push a narrative of greedy mid level managers over hiring and building fiefdoms like everyone else. The Metagame for the C level is zero risk and zero accountability

They can fuck right off and fire the CEO

Management knew this was going to be controversial including internally so they hid it from employees who could have told them just how bad the idea was and how many edge cases they had to consider.

Management needs to be fired.

Re: An open letter to our community

#90
post #77

If they are willing to retroactively change the TOS once, why wouldn't they do it again once the smoke has settled? I don't make games, I have nothing at stake in this fight, but this just feels like PR damage control and to be completely honest, I don't think most software engineers are so absolutely dependent on (proper noun) Unity to risk this company doing shady stuff again, and I suspect this entire ordeal will…

> If they are willing to retroactively change the TOS once, why wouldn't they do it again once the smoke has settled?

I haven't seen any evidence they did that, it's mostly been FUD from Godot supporters. The initial communication was messy, but where are actual TOS changes that are being touted so loudly?

https://unity.com/legal/terms-of-service

https://unity.com/legal/terms-of-service-legacy

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