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Apple iPhone 15 Pro and iPhone 15 Pro Max

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Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#81
post #30
post #9

Any details about USB-C? I bet this USB-C implementation is not standard compliant in a typical Apple way.

Which Apple device has shipped with a non-standard USB implementation?

I’ve got a number of USB storage devices that work on my intel macs but none of my silicon macs. One was a brand associated with mac.

That could be because the devices themselves are not spec and the intel macs are more tolerant, but as a customer the result is the same: shit don’t work on m1.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#83
post #69
post #24

Earlier quoted context omitted.

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

I think there will always be a market for freemium games, because it's nice to try things without having to put money down. But I think the freemium market can co-exist with a premium game market. Like, the premium game market still exists and still is going strong, no reason it couldn't live on mobile devices also .

> But I think the freemium market can co-exist with a premium game market

Not so when all the big gaming mobile companies are assigning their top talent to building stuff like Clash of Kings. And why wouldn't they, when they can make so much more money doing so than working on a quality prestige game that no one will pay for.

> the premium game market still exists and still is going strong, no reason it couldn't live on mobile devices also.

It's actually the opposite. Mobile-style microtransactions are slowly taking over the premium PC/console gaming market.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#84
post #57

Earlier quoted context omitted.

The data must be wrong because the announcement speaks of 5x optical zoom.

If I got it right, 5x optical zoom is only available in 15 Pro Max, not the normal-sized 15 Pro.

I think you're right—Pro Max has 5x, Pro has 3x.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#85
post #75
post #69

Earlier quoted context omitted.

I think there will always be a market for freemium games, because it's nice to try things without having to put money down. But I think the freemium market can co-exist with a premium game market. Like, the premium game market still exists and still is going strong, no reason it couldn't live on mobile devices also .

> But I think the freemium market can co-exist with a premium game market I agree... but there isn't one. And I don't think it's because of an underpowered GPU.

I agree.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#86
post #32

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

AAA-like titles were previously tried at the beginning of the App Store, mostly ports of older titles. Most Indie Games would also run fine on most Smartphones, but never succeeded. Stuff that sold great on the Switch. I think the lack of "official" nice, high-quality, hasslefree Gamepad, continuing cooling-issues and especially the expectation of consumers for low prices on Apps results in the Market for "real" game…

There are a few major missteps Apple made over the years that make me hesitant to buy any games on iPhone or iPad.

With my Steam catalog I can download something I bought in 2004 and still be confident I can play it. I spent $20 on Monster Hunter for iPhone and one day iOS updated and it just didn’t work anymore.

My Switch games will assumably work until the console dies.

Another reason I completely stopped buying games on iOS was when The Binding of Isaac was suddenly delisted from the App Store. I never got a refund or anything, and because of this new versions of Binding of Isaac aren’t compatible with Macs either. I have hundreds of hours played in that game and it’s ridiculous that Apple censored it as “depicting child abuse”.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#87

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Yeah, very good for your eyesight.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#88
post #51

Earlier quoted context omitted.

You can use modern gamepads with it, like the PS5 DualSense.

Yeah, bluetooth controller of choice and a kickstand case on the biggest iPhone gets you very close to a Switch or Deck conceptually. Once the A17 makes its way to the iPad mini, that'll be even closer.

If, and only if the developers include controller support. Which they largely don't, even when controllers are supported on every other platform.

Two egregious examples: The Final Fantasy Pixel Remastered series, and Monster Hunter Stories. The first has controller support on both the PC and consoles, but not on phones (which came out first). The second launched on a console (the 3DS), and has no controller support on the phone.

That caveat alone makes it so frustrating to play games on the phone IME.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#89

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

To me this is a signal of reusing the GPU innovations that were required for the Vision Pro in currently available products and then finding a martket for it (gaming)

[flagged]

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#90
post #24

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

> The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions.

Wasn't that a reaction to users who refused to pay for games and just sideloaded them instead?

I can remember there being five dollar games in the early days of iOS that sold well. I can also remember developers trying games that had ads until you paid to remove them.

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