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We built an AI-powered Magic the Gathering card generator

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Re: We built an AI-powered Magic the Gathering card generator

#81
post #45
post #34

Earlier quoted context omitted.

That is where AI-based play automation to test the cards should come in place.

would love to have AI be able to play MtG sensibly, key word being sensibly!

Some would say that Microprose's "Magic: The Gathering 1997" aka "Shandalar" or "Manalink", from Sid Meyer, could already play decently well.

Re: We built an AI-powered Magic the Gathering card generator

#82
post #81
post #45

Earlier quoted context omitted.

would love to have AI be able to play MtG sensibly, key word being sensibly!

Some would say that Microprose's "Magic: The Gathering 1997" aka "Shandalar" or "Manalink", from Sid Meyer, could already play decently well.

God that game was good.

Re: We built an AI-powered Magic the Gathering card generator

#83
post #22
post #11

Infernal Light 2BB Sorcery Search your library for a creature card card with power less than or equal to the number of cards in your hand, put that card onto the battlefield, and then shuffle. The eternal flame has no fuel. Very cool generator and it creates real-ish cards that mostly follow the color pie, but the power level is pretty bonkers for anyone that plays Magic. I think one thing that's a challenge for a LL…

Yeah, it's typical LLM output in that it superficially makes sense but if you actually know what you're talking about it really doesn't. Dark Ritual (it already exists and does something else, Storm players are super triggered right now) Sorcery - {B} You may cast a black or red instant or sorcery card from your hand without paying its mana cost. Excuse me? --- Winged Egg {2} Artifact Creature - Egg 0/2 Whenever you…

Well, for winged egg specifically, sprite dragon is a better card that already exists for a similar mana cost, so it's not too far out. But yeah, those other cards would never be printed.

Re: We built an AI-powered Magic the Gathering card generator

#86

This post was originally made in 2022. In early 2023, I spent a lot of effort training a model with a new approach that made the generation quality extremely good... Then the ChatGPT API came out and made all my effort obsolete. In one hour, I was able to create a Notebook ( https://colab.research.google.com/github/minimaxir/chatgpt_a... ) that was able to create mechanically valid and relatively balanced cards given…

Still incredible in 2023. Goes to show UX and maybe first to market will be the differentiator

Re: We built an AI-powered Magic the Gathering card generator

#87

Earlier quoted context omitted.

Sadly in Germany :-( Perhaps a reader knows about a reputable bulk service here, good point.

Your best bet might still be to use Card Kingdom. I've had friends ship their cards from countries in the middle east over to card kingdom when their collections were large enough. For smaller collections Ebay, and even local game stores in the area should work fine as well. If it were me I'd find a local game store, and go ask the guys there what they use.

Good point, Card Kingdom currently does not buy bulk but I'll wait, seems legid.

Re: We built an AI-powered Magic the Gathering card generator

#88
post #79
post #59

Earlier quoted context omitted.

I used SD1.5 when it came out and left it alone until a few days ago. The improvements are incredible and hard to articulate. If anyone put SD down for a good period of time, they should really give it another go. Use the full suite of options and make sure you are using a model fitted for your purpose.

I just checked their website and still see monstruosities, misunderstanding ontologies or hallucinating them. See this image in their own showcase: https://images.squarespace-cdn.com/content/v1/6213c340453c3f...

That's probably because they use "clean" output from their own base models. What you get from those is a far cry from what a custom model like DreamShaper together with negative embeddings can do.
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