Earlier quoted context omitted.
Yet this is how we communicate with designers and end up with good results.
I don't think they see it the same way. At least not given that instructions in the style GP mentions: > Instead of just seeing the entire palette and choosing, you need to say "I want a gold color", "lighter than that" and "darker" and "less like urine" etc. have meme status among designers, and not in a positive way. Some years ago, when I hanged out with a couple designers, I was introduced to Facebook groups exch…
At this point I consider the design industry to be cousins or even siblings to the software engineering industry. All those incomprehensible design decisions that pop up in popular software don't come from designers debating faux marx or freud in coffee shops at 3am. They show up from management and other stakeholders who at the 11th hour decide that suddenly everything has to be flat because they read something in a magazine.
The bad decisions are fought by designers tooth and nail and the fact that anything looks halfway descent at all is due to their herculean efforts. If anything they deserve more sympathy than we do because we can always retreat into low level communication protocols or type theory when we need to get the muggles off our backs. But everyone has an opinion on how that button looks.
This comes to mind: https://theoatmeal.com/comics/design_hell