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Arwes: Futuristic Sci-Fi UI Web Framework

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Re: Arwes: Futuristic Sci-Fi UI Web Framework

#81
post #71

Earlier quoted context omitted.

Why? React’s component model can be an excellent abstraction for building a “normal website”—or rather, its component parts—for developers who prefer it. React can compile to static HTML, without running any JS client side, and/or can be used to mount or hydrate arbitrary subtrees however one sees fit. (I’d probably favor Preact or Solid for the latter, but React is a perfectly cromulent choice)

React can be used without JS or by hydrating subtrees but those are very uncommon. It’s certainly not React’s “happy path”.

Rendering to static HTML is actually pretty common. Admittedly, hydrating subtrees is fairly uncommon (at least where the full tree is also rendered by React server-side), but it’s well within the “happy path” and both patterns have been heavily promoted by React from very early on.

What’s not within the “happy path” is automating any sort of partial hydration process, which is unfortunate, but it seems pretty likely RSC is going to subsume that use case for most anyone trying to solve it with React.

Re: Arwes: Futuristic Sci-Fi UI Web Framework

#85

The future looks there comes in dark aqua tones and chirping noises when information scrolls up and down. The effort reminds me of Star Treks LCARS https://www.thelcars.com where orange blue and purple are prominent and is all touch screen. The future can be very distracting.

Windows 8 and Windows Mobile embraced this aesthetic, and I thought it the best mainstream UI we've gotten since the 32-bit era. Everything resolves back to a straight edge, because computer screens are largely square, not round. Every object has a bold, flat color so you can easily and immediately identify it. And the background is matte black. None more black. Windows Mobile on an AMOLED display was a thing of beauty. It's too bad the design regressed in Windows 10 before proper dark mode was released for desktop, because by the time we finally got the clean backgrounds that would really make stuff pop outside the start menu, they'd already ruined the whole UI (including the start menu).

Of course this latest Windows feels like Microsoft designers have fallen completely into Mac OS X redux, which to me makes computers look like some kind of ridiculous hand-carved artifact from antiquity instead of the modern, practical tools they are. Alas, what could have been.

Re: Arwes: Futuristic Sci-Fi UI Web Framework

#86

This is what early internet thought "the future" looks like for the web. I am wondering why there isn't design diversity (not using the sociological meaning of the word here) for forward-looking web technologies? Somehow the conversation typically centers around AR/VR or inserting crypto into everything. VisionOS is stereotypically "clean and modern". Web design in general seems so derivative and uninspired, which is…

A lot of alternative visual designs run into problems with the technical realities of modern UI tooling. I'm going to talk about web tech, but Android layout works largely the same, last I checked (one trillion years ago, to be fair).

The futuristic UI look that Arwes is doing comes with a whole lot of animation, which is very cumbersome on the web. The CSS transition property is good, but it works on a very narrow range of properties, and anything involving inserting/deleting/adding elements needs a whole song and dance to trigger the animation then go clean it up when it's done. You can do it, but it's a whole lot of extra work.

Most other stylized looks involve big chonky stylized borders and background graphics. But we generally want the same style to work on mobile, and the chonkier your borders, the harder it is to cram it into reduced space. (Also CSS still doesn't have native 9-patches for some absurd reason. It used to be how everything was done, until the world agreed to stop abusing tables.)

Meanwhile the modern flat look is easy to implement in CSS and doesn't have any trouble scaling down to mobile. And it's still a good enough look, it'd even be kind of striking if it wasn't ubiquitous.

Re: Arwes: Futuristic Sci-Fi UI Web Framework

#87
post #37

I'm building my personal website[1] also inspired by FUI design systems. I don't think usability is an issue at all, at least with the design approach I've taken. They're just React components which you could easily feed real data. The visualizations and animations are more difficult to replicate. [1] https://x7ci.engineer/

Very cool, reminds me of 2advanced.com - a very slick flash website from 2001 that now only exists in a museum.

https://www.webdesignmuseum.org/gallery/2advanced-studios-v3...

Re: Arwes: Futuristic Sci-Fi UI Web Framework

#90
post #87
post #37

I'm building my personal website[1] also inspired by FUI design systems. I don't think usability is an issue at all, at least with the design approach I've taken. They're just React components which you could easily feed real data. The visualizations and animations are more difficult to replicate. [1] https://x7ci.engineer/

Very cool, reminds me of 2advanced.com - a very slick flash website from 2001 that now only exists in a museum. https://www.webdesignmuseum.org/gallery/2advanced-studios-v3...

Thank you for the memory of 2adv. I spent a significant amount of time in high school reverse engineering their SWF file to understand how to do animations like that in flash.
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