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EVE Online: Add-in for MS Excel

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Re: EVE Online: Add-in for MS Excel

#81

I've bounced off of EVE three times now, and I've come to the conclusion that as much as I want to play the game, it's just not fun. Whoa there! Before you reply, remember that fun is relative to each person, what's fun for you is not necessarily fun for me!

Remember that fun is relative. I've had great times in EVE. Probably the most impactful video game I've played because of the community and social aspects.

Re: EVE Online: Add-in for MS Excel

#82

I've bounced off of EVE three times now, and I've come to the conclusion that as much as I want to play the game, it's just not fun. Whoa there! Before you reply, remember that fun is relative to each person, what's fun for you is not necessarily fun for me!

I played it from 2017 to 2019, was part of the TAPI alliance. It was fun doing content roaming around Provi/Catch and fighting Goons, my corp at one point decided we should all move to a wormhole and try to live there. It was very good because it was a break from the routine that we had which we pretty much were "F1 monkeys" (always following the order to shoot specific ships from the fleet commander).

My corp was awesome and after I stopped playing (at the start of World War Bee 2), I saw that some of my corpies stopped as well. I had just skilled my main character to fly a capital ship and I wanted to try ratting (sort-of idle PvE content) with it, but lots of things happened and I kinda didn't have time nor money to spend on the game. I only managed to pay for the subscription with ingame money once. I tried to get into industry as I found it interesting, and wanted to build some tools to help fellow industry mates at the alliance, but never got to build them.

Planetary interaction also looked nice, as you had to plan out a setup and you needed different planets to produce the components that would result in higher profits.

It was fun playing, but now I remember one of the reasons I lost interest in it was that it got bought by Pearl Abyss and suddenly a few months later they announced lootboxes inside the game and kinda made it more P2W than what it already was.

Re: EVE Online: Add-in for MS Excel

#84

Earlier quoted context omitted.

that moniker came from the visual appearance of the old UI circa 2010.

The "old UI circa 2010" is like the second refresh, and the game already had the reputation back in 2007 when I started playing. It refers to the big business players, who actually play the game like they're real life companies.

I was guessing at the date, because I started shortly after launch when I was a wee lad. The way I remember it is the joke was because of the way every window had rows and boxes, with data inside. I don't actually recall people using actual excel spreadsheets for much other than enjoying the meme because a lot of the things we use excel for in industry now did not exist yet at the time. (Maybe comparing ship stats before the compare tool got better?)

I'm not so much arguing with you as presenting how I remember it. We could both be right, or one or the other, it's not important... I'm just an old scordite miner getting ready to retire, so out of the generosity in my heart, anybody who sends me some ISK today, I'll go ahead and double it - no strings attached. It's time to get out of the game anyway.

Re: EVE Online: Add-in for MS Excel

#85

A few months ago I've found this browser-based game which ditches the whole 3D game ui directly and allows you to do all your spreadsheet planning right there. https://prosperousuniverse.com/

More details: this game is an economic MMO. If a major player that used to produce a huge chunk of the supply of coffee suddenly decides to quit, then everyone in the market for coffee will notice. Fortunately, almost everyone needs coffee (it makes your production times faster), so ideally someone steps up to fill that supply because they know the demand is there.

Things take hours to do. Fly a ship from Deimos to the commodity exchange at Antares Station? That's going to take 7 hours (like 7 _real_ hours). A smelter facility will take 10 real hours to smelt a batch of aluminum. You want to be a real good planner. Unless you like having to wait another day because you miscalculated the amount of flux needed to run your smelters, causing your aluminum production to run idle for half a day.

Where do you sell your goods? Well there's six commodity exchanges spread across the galaxy which accept one of the four currencies used in the galaxy (and yes there's FX markets). The bid/ask for goods varies so you'll want to decide where it may be optimal to sell (fuel isn't free!). You don't have to ship it yourself though, you can post a contract at your planet for someone else to ship your goods and deliver them within X days for a price.

This game is crazy. I have somehow ended up in a position where I now pay money to pretend to be a supply chain analyst and write my own ERP software. These are the scripts I use to run my company:

`csv.py` - converts exchange and inventory data to csvs

`production_line.py` - performs analysis of current production lines as described in `data/production_lines.json`

`analysis_increment.py` - Based on current production lines, gives a list of next building/recipe to invest sorted by ROI days

`analysis_multi_step.py` - Starting from current production lines, plots out the next several buildings/recipes to invest in based on their ROI days

`analysis_supply.py` - Gives a per-planet supply breakdown including planned productionn lines if included

`analysis_vertical.py` - Given a material ticker, returns an analysis of production lines with varying degrees of vertical integration to produce the given material.

`analysis_arbitrage_trip.py` - Takes origin, destination, capital, profit threshold, mass, and volume. Will give a list of materials to buy at origin at ask prices which then must be sold ASAP at destination bid prices

Re: EVE Online: Add-in for MS Excel

#86

I've bounced off of EVE three times now, and I've come to the conclusion that as much as I want to play the game, it's just not fun. Whoa there! Before you reply, remember that fun is relative to each person, what's fun for you is not necessarily fun for me!

I played eve for several years. I quit after the introduction of PLEX created developer-endorsed real money transactions. Not only because it was too tempting to simply spend money instead of playing to recoup my losses, not only because it meant rich people had a huge advantage over poor people, but because it made it possible to assign a dollar value to everything I did in the game. It's one thing to grind an RPG three hours so you can get ten thousand gold and buy a bracelet of fire resistance. It's an entirely separate thing to spend three hours doing something tedious and know for a fact your three hours of work was worth two dollars and eighty cents.

To this day I don't know if CCP killing my enjoyment of the game was a good or bad thing.

Re: EVE Online: Add-in for MS Excel

#88

I've bounced off of EVE three times now, and I've come to the conclusion that as much as I want to play the game, it's just not fun. Whoa there! Before you reply, remember that fun is relative to each person, what's fun for you is not necessarily fun for me!

I love the idea of EVE Online, but the execution is just...boring.

This 14-year-old video sums it up: https://youtu.be/4c6jafaiPh8?t=66

Re: EVE Online: Add-in for MS Excel

#89

A few months ago I've found this browser-based game which ditches the whole 3D game ui directly and allows you to do all your spreadsheet planning right there. https://prosperousuniverse.com/

More details: this game is an economic MMO. If a major player that used to produce a huge chunk of the supply of coffee suddenly decides to quit, then everyone in the market for coffee will notice. Fortunately, almost everyone needs coffee (it makes your production times faster), so ideally someone steps up to fill that supply because they know the demand is there. Things take hours to do. Fly a ship from Deimos to t…

This sounds insane and amazing. I appreciate the detailed description as I've never heard of it or even the genre. I might actually check it out.

Re: EVE Online: Add-in for MS Excel

#90
post #63

Earlier quoted context omitted.

> Whoa there! Before you reply, remember that fun is relative to each person, what's fun for you is not necessarily fun for me! This whole part could have been replaced by adding "it's just not fun _for me_", and without making it sound like you do think the game is objectively not fun but don't want to defend it.

You need to add "to me" at the end of your sentence here, because you're making it sound like you think their post sounds a certain way objectively, when that's actually subjective and didn't sound that way at all to me.

As a counterpoint, your recommendation could be similarly received as a command because you omitted the qualifiers indicating it was just your opinion.

In my opinion such qualifiers aren't necessary as there's an implicit understanding that others are sharing their opinions, and are generally explicit in the event that they're not.

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