Live data from Hacker News

Apple Vision

stratechery.com

81–90 of 582 posts

Re: Apple Vision

#81

I'm curious if anyone will be able to develop in it (i.e. write code with virtual desktops etc) I'm also curious about how which unexpected consequences people will experience with such devices (nausea, etc... other unknown illnesses cropping up)

A number of people have written blog posts about doing their work in VR with other headsets, including development. Unless Apple's walled garden gets in the way, then it'll definitely be possible in the Vision too.

Re: Apple Vision

#82

Anyone here that was there yesterday and used it, what's it like looking "through" it at the world, how does focusing on near and far work? Are the cameras adjusting focus based on where you are looking?

> Are the cameras adjusting focus based on where you are looking?

Yes. Marques Brownlee describes this in his latest video.

Re: Apple Vision

#83

I find his gushing about the centrality of phones to be annoying. Verizon, AT&T and T-Mobile choose not to serve the valley I live in, why should I reward them by buying an expensive plan? From time to time I've had a Tracfone but after a few years I wind up with 3000+ minutes because my average mobile call lasts under 2 minutes. Practically I use an iPad to do almost everything people use phones for, even making tel…

Maybe it a step back for you but look around. The phone won. Tablets, laptops, etc will never make a comeback to be nearly as important or popular as the smart phone. The only question is when a new thing will replace it. IMO it is not going to happen for a really long time

Re: Apple Vision

#84
post #34

All these "relive your memory" videos are incredibly awkward, because of how downright sad it is to strap this on your head during your kid's birthday just to relive it on repeat like Tom Cruise in Minority Report. The real usecase is porn, but they're too tactful to say it.

Apple has the walled garden approach to apps, and they don’t let porn in. (Except for reddit app, which has porn allowed, to the complaints of Tumblr) But maybe it will be possible through the Safari browser or something.

The only thing an app needs to do is replay videos. No adult designation required.

Re: Apple Vision

#85

Anyone here that was there yesterday and used it, what's it like looking "through" it at the world, how does focusing on near and far work? Are the cameras adjusting focus based on where you are looking?

I was not there and have read a few media outlets first hand 30 minutes demo summaries. None answered your questions about focus.

One did say, I think either from CNET or from creative solutions, which you can find on YouTube, that pass through cameras where the highest quality they had ever seen. And they are experts. It was CNET, now that I remember. And he talked about looking at his wrist watch and being able to make out the detail on his watch's text.

https://youtu.be/_USrtT3chs0

Re: Apple Vision

#86
post #67

Earlier quoted context omitted.

It’s obvious how a 10 second clip scales to 10 minutes or 10 hours or 10 days. You don’t need that much imagination or even a leap of faith. A court side seat to an NBA game is north of $1000. If this creates 20% of the experience it will easily pay for itself in 1 season.

You're certain you would wear a headset for 10 days based on a 10-second experience? That doesn't make any sense.

I wear glasses daily. When I go on scuba or ski trips I wear heavy eyewear in tough conditions for multiple hours on end over several days. The form factor is not the problem, and it’s never been. It’s always been about the quality of the experience.

Re: Apple Vision

#87
post #38

Earlier quoted context omitted.

According to MKBHD’s video, you just look at the key you want on the on-screen keyboard and then click it by touching your thumb and index finger. They also mentioned in the keynote you can connect a Bluetooth keyboard and type on that.

> you just look at the key you want on the on-screen keyboard and then click it by touching your thumb and index finger. This has been used on many other devices and is miserable, it's like using the joystick to type on a game console

Watch Marques Brownlee's video on it. It's vastly better than anything before it in both hand- and eye-tracking.

Re: Apple Vision

#88
post #61
post #41

Earlier quoted context omitted.

> demos that failed to deliver actual user value Does Apple have a a history of doing this? I think that's why people are excited.

Newton, Power Mac Cube, iMac G4 "Sunflower", and solid gold first-gen Apple Watch come to mind as Apple hardware products that failed to live up to the hype. On the software side there are more misses, but also the stakes are lower. It's a great track record for thirty years, of course. All the other big tech companies have graveyards full of half-assed product launches.

Other than the watch, all the products you mentioned are before 2002. Anything in the past 20 years that have been huge misses in delivering up to expectation?

Also how is the 1st gen watch a failure? It sold millions immediately, and was a huge commercial success. It pretty much started a gold rush for digital watches again.

I think it's fair to say the new "Apple" (last 15 years or so), has been pretty good with exceeding expectations and breaking through barriers that other companies just couldn't.

Re: Apple Vision

#89
post #48

Earlier quoted context omitted.

This has passthrough https://simulavr.com/ but I don't think it is as nice.

I don't mean projecting the outside world inside the headset so the user can see "through" it, that's a standard feature even on cheap headsets. I mean the display on the front of the Vision Pro which shows the users eyes "through" the headset so other people can see them, which is an awful lot of hardware to dedicate to a feature many users don't need.

It's an interesting question.

If you look at that Simula VR page there is a video showing a person working with the device at a coffeeshop and being handed a coffee by a waitress. I don't know what that waitress would think about the interaction, particularly she might not be so clear if the person wearing the headset is paying attention or not. Visible eyes on the outside of the device could make a big difference. I don't think you'd need a particularly high quality display for the outside, something cartoony might be good enough or even better than a realistic display.

Re: Apple Vision

#90

It's interesting that Magic Leap took $3.5 billion in investment, and had a very similar vision and almost identical demos. But they failed to deliver. I wander what the R and D cost for the Vision Pro is, 10x Magic Leaps investment, $35 billion over last 5 years? Seems plausible... Their total R&D expense is about €100B in same time period.

There's no way this has cost $35bn. Tech companies label a lot of stuff as R&D, it's almost more likely that the €100B value includes all the macOS/iOS/etc development as well.

I expect until the last year or so this has been well under $1bn per year (based on 1000 people at $300k/yr, $300m). This will have ramped up as they begin figuring out mass production, but I'd still be surprised if this is more than single-digit billions for the last year, as it's not like they're reserving enough manufacturing or supplier capacity to make 100m of these devices yet.

Post reply on HN