Apple Vision Pro: Apple’s first spatial computer
81–90 of 1001 posts
Re: Apple Vision Pro: Apple’s first spatial computer
#82Re: Apple Vision Pro: Apple’s first spatial computer
#83Up until to the point they announced the price, apple was doing nice on the street but seems like $3,499 for a brand new platform is a bit too much risk than market was anticipating. Almost 60 billion $s went from the market cap (maybe not much for a giant in Apple's scale but still interesting).
Re: Apple Vision Pro: Apple’s first spatial computer
#84Maybe in very niche cases, but there's a lot of dead bodies on the VR/AR hardware hill even there with Hololens, MagicLeap, etc.
Then again Oculus sold like 20M units, so who knows...
Re: Apple Vision Pro: Apple’s first spatial computer
#85I will hold off judgement until I can actually use one. While it certainly has some goofiness and kinda dystopian vibes in some of the demos shown it also has some very interesting use cases that could be something almost everyone uses day to day like the TV or computer.
But who knows, predicting the future is hard :)
Re: Apple Vision Pro: Apple’s first spatial computer
#86I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…
Re: Apple Vision Pro: Apple’s first spatial computer
#87"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural
Re: Apple Vision Pro: Apple’s first spatial computer
#88Apple really just obsoleted Meta's entire product vision, this is scary good.
Metas headsets are affordable enough that people buy them for their kids. Apple's headset isn't competing with that.
It's like saying "That bugatti obsoleted all the affordable cars" - not really.
Re: Apple Vision Pro: Apple’s first spatial computer
#89- 3d camera built-in to the device is huge, photo and video got so big online because smartphones meant we all had cameras on us and they made sharing those media easier, we may finally see stereo photo and video content go beyond adult content if consumers can record stereo video with this device they already have and upload to YouTube, Tiktok, etc
- Microgestures as input like two finger pinch and flicking up the hand are really wise. Gorilla arms syndrome sucks and means most people prefer to sit there and play Call of Duty rather than jump around and play Beat Saber or Wii Bowling.
- FOV seems to be full field of view, unlike Hololens and Magic Leap
Re: Apple Vision Pro: Apple’s first spatial computer
#90I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…