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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#83

Up until to the point they announced the price, apple was doing nice on the street but seems like $3,499 for a brand new platform is a bit too much risk than market was anticipating. Almost 60 billion $s went from the market cap (maybe not much for a giant in Apple's scale but still interesting).

Honestly I think they’ll sell a ton to businesses and wealthy people looking to get into the new tech. The high price should raise the stock value if anything.

Re: Apple Vision Pro: Apple’s first spatial computer

#84
I'm betting that even Apple can't get this form factor to take off in mainstream use cases.

Maybe in very niche cases, but there's a lot of dead bodies on the VR/AR hardware hill even there with Hololens, MagicLeap, etc.

Then again Oculus sold like 20M units, so who knows...

Re: Apple Vision Pro: Apple’s first spatial computer

#85
For all the tech inside a device you can wear on your head it is quite impressive even for the $3499 price tag.

I will hold off judgement until I can actually use one. While it certainly has some goofiness and kinda dystopian vibes in some of the demos shown it also has some very interesting use cases that could be something almost everyone uses day to day like the TV or computer.

But who knows, predicting the future is hard :)

Re: Apple Vision Pro: Apple’s first spatial computer

#86
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

Do you think people will enjoy living with a headset strapped to their face? The shots of that dad playing with his daughters while wearing the device seemed like a stretch that I'm surprised Apple took. This is the company that takes its "Human Interface Guidelines" seriously.

Re: Apple Vision Pro: Apple’s first spatial computer

#87
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

Agreed for some reason I had a really repulsive reaction to seeing that as well. Feels like this is the next step in people turning more inward. A screen strapped to our face at all times.

Re: Apple Vision Pro: Apple’s first spatial computer

#88
post #29

Apple really just obsoleted Meta's entire product vision, this is scary good.

nah they're not competing for the same customers.

Metas headsets are affordable enough that people buy them for their kids. Apple's headset isn't competing with that.

It's like saying "That bugatti obsoleted all the affordable cars" - not really.

Re: Apple Vision Pro: Apple’s first spatial computer

#89
Biggest notes:

- 3d camera built-in to the device is huge, photo and video got so big online because smartphones meant we all had cameras on us and they made sharing those media easier, we may finally see stereo photo and video content go beyond adult content if consumers can record stereo video with this device they already have and upload to YouTube, Tiktok, etc

- Microgestures as input like two finger pinch and flicking up the hand are really wise. Gorilla arms syndrome sucks and means most people prefer to sit there and play Call of Duty rather than jump around and play Beat Saber or Wii Bowling.

- FOV seems to be full field of view, unlike Hololens and Magic Leap

Re: Apple Vision Pro: Apple’s first spatial computer

#90
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

I agree. This was more amazing than I had expected upfront. I can envision myself using this for developing code as well, but I think I will have a hard time convincing my boss…
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