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Clock

oimo.io

81–90 of 173 posts

Re: Clock

#81

His other stuff is amazing too. For example, this water scene. You can click inside the water to splash it around! https://oimo.io/works/water3d/ Cloth is very cool too. https://oimo.io/works/cloth/ Jelly: click on the sphere to tear it apart. https://oimo.io/works/jelly/

The Jelly one is super cool. I was hoping it would slowly assimilate back into its original form if you let it sit for a bit.

> I was hoping it would slowly assimilate back into its original form if you let it sit for a bit.

Same but then I found the reload button. I think my daughter is going to enjoy that "jelly" a lot!

Re: Clock

#83
post #58

His other stuff is amazing too. For example, this water scene. You can click inside the water to splash it around! https://oimo.io/works/water3d/ Cloth is very cool too. https://oimo.io/works/cloth/ Jelly: click on the sphere to tear it apart. https://oimo.io/works/jelly/

When I was younger, I was impressed by the technical feat of demos like this. Nowadays, while still impressive, the technical mystery has faded somewhat. What's even more impressive to me though is the discipline, time and motivation management to deliver something of this caliber. Hats off!

I agree, except when we were younger, these were also greater technical feats.

Back when VRML was trying to be a thing, I suggested "they" stop wasting their time on uber nerdy games with arcane controller patterns, and just produce a 3D window manager with really nice transitions to use for ordinary desktop things.

Re: Clock

#84
post #73
post #61

Earlier quoted context omitted.

To be fair, “Clock” is extremely descriptive for this particular post.

No it isn't, it's extremely accurate but it's minimally (or concisely) descriptive. To be "extremely descriptive" it would need to describe it in enough detail to consider extreme (what kind of clock, what does it look like, how is it made, etc). The current title is like calling a Rembrandt painting "Picture"; completely accurate, but hardly capturing its essence (nor "extremely descriptive").

I see your point, bit I think it depends on what you are comparing it to.

I think the problem is that a lot of titles are neither accurate nor descriptive, and in that comparison “Clock” beats a lot of them as well as covering the essence of 75% of what you are going to be looking at.

If this had been described as “Time” that would’ve left you wondering.

Re: Clock

#85

Wow. That makes me anxious. It really makes me feel like the seconds come and go.

It makes me worry about the invisible minions that are pushing the blocks into place. They only have a second, blocks are falling, how can the get it to the right numbers in time? But as soon as the numbers are legible, the blocks for the next number are already falling, and the invisible minions must jump straight to working on those blocks without a moments rest, second after second, nonstop for eternity.

Re: Clock

#90

Earlier quoted context omitted.

https://nextrenaissance.art/society.htm

That is a great little piece, thanks for sharing! It is a fun experience. You go in there with no instructions and no idea what is going on. You quickly figure out how you can interact with it and what is going on within that little world and try and make sense of it. Then you notice the title and try and piece that in with that model you've just created. And then you get to wonder if you are reading too much into it…

Yo I'm glad you like it!! I made it over a few days by giving instructions to GPT-4. About 80% of the time it would get my desired functionality exactly right. When I named it society.htm it looked and worked a lot differently, but I think the name still applies. I've started writing a readme for it but got distracted with other projects. Here is the github for it https://github.com/mnenoff/society-htm
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