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Mario Kart Tour Triggers You into Gambling Your Money

growth.design

81–90 of 247 posts

Re: Mario Kart Tour Triggers You into Gambling Your Money

#81

Earlier quoted context omitted.

Noone buys both versions of the pokemon game though, its always been a nice novelty. Me and my mates always used to get opposite games so we could trade everything up. Its good fun.

> Noone buys both versions of the pokemon game though Enough do that Nintendo offers a SKU for buying both versions simultaneously: https://www.nintendo.com/store/products/pokemon-scarlet-and-...

Or pairs of people coordinate on such a purchase to do as GP describes

Re: Mario Kart Tour Triggers You into Gambling Your Money

#82
post #23
post #7

Sadly, people play and buy these games as evidenced by the dumpster fire that was Diablo Immortal. I love Diablo, but there was no way in hell (lol) that I'd download that game and even play for free. I feel like these mobile games need regulating heavily, but it's also down to use to not support these games.

> but it's also down to use to not support these games. Not really true. Gambling is heavily regulated for a reason, it's just that these games haven't been officially categorized as gambling under existing gambling laws (yet). If you ever meet a gambling addict, try telling them to "just stop gambling" and see how well it works. There's something about the human brain that's highly vulnerable to this particular vice…

There's two issues going on imo:

1. Technology has moved faster than regulation (a given).

2. There was a massive secular culture war victory in the west for shutting down those who decry vice and immorality among the religious, to the point that it's associated with mostly negative things: elitism, bigotry, patriarchal thinking, etc. It's simply not cool to say "gov't should regulate phones cause they are vice dispensary machines." Think of Helen Lovejoy from the Simpsons. So many times I've seen people here comment that "Elvis caused a moral panic" too or whatever basically agreeing with that point while we all work trying to get our cut.

I don't know, maybe it takes a generation going through adolescence with these things everywhere for anything to happen. Maybe these industries will self police, but I don't get why any of us would want to work on games like this, or give them to our children.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#84

It's rather sad even Nintendo has devolved to this sort of mobile gaming trap too, you would think the old guard would have some respect for themselves to purposely NOT contribute to this modern epidemic. I play no mobile games, they're all some cash trap like a vacuum cleaner, and simply not fun when you realize you'll never truly win anything unless you pay and pay hard. What do YOU really get for the money? I gues…

> It's rather sad even Nintendo has devolved to this sort of mobile gaming trap too, you would think the old guard would have some respect for themselves to purposely NOT contribute to this modern epidemic.

They tried with Super Mario Run (https://supermariorun.com/en/), which was a premium pay-once game introduced by Miyamoto himself at an Apple keynote.

That didn't work, then Fire Emblem Heroes made a billion dollars.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#85
Much of the text (the last few words of each chat bubble) is unreadable in Firefox for Android due to misalignment issues (falls outside the chat bubble).

In both Chrome and Firefox, global dark styles (whether built-in or via Dark Reader) also render the chat bubbles unreadable due to contrast issues (the text color gets set to something very light, but the chat bubble backgrounds remain white).

That sucks because the design otherwise seems cute and fun to me. :(

Re: Mario Kart Tour Triggers You into Gambling Your Money

#86
post #34

Earlier quoted context omitted.

Mobile games in general are garbage. Considering the number of games, you could just emulate console games for the rest of your life and in doing so only play games that were built as games, not exploitation machines.

You could say the same thing about coin operated arcade games

Well, yes, you can.

There are more books, movies, video games, music, entertainment in general than I could ever consume in a lifetime. And I don't just mean the sum total, including the all the crap; I mean, stuff I would like, even love.

While this doesn't stop me from picking up new stuff occasionally, I have used this fact to crowbar myself off the content treadmill. Why look forward to the movie coming out in six months when my movie backlog is already as tall as I am? Why play these addiction-based mobile games when I've got enough mobile games that don't do that?

Granted, in the case of mobile games, one is really reduced to filtering through the pile to find one that doesn't work this way, but on a moment-by-moment basis, you don't need a thousand good choices... you just need the one. My phone isn't loaded down with games, but the Slay the Spire that is on it, has zero microtransactions, and basically has the same gacha mechanics embedded into it even if you need that sort of thing, is pretty sufficient for most times I've been reaching for my phone lately.

There is a local arcade I've been to a few times, but it's a price to buy in and everything inside is free play after that, so you don't have to worry about the arcade mechanics draining your wallet either.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#87
post #65

It would be interesting if someone could check if the game is available in Belgium, where loot boxes are illegal. And if it is available, is Nintendo blatantly ignoring the ban pretending that "firing the pipe" is not a loot box? Or have they tweaked the in-game economic mechanics to be compatible with the Belgian law?

Not available in Belgium or Vietnam for exactly that reason.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#88
post #57

I (sadly) don't play any mobile games for this reason. _Every_ game seems to revolve around engineering you to buy to speed up progress. It's just one step worse (maybe two) than everything being a subscription. I prefer buying games(/software) once and being left to enjoy the game.

I can't help but think I'd buy 10x as many games on mobile if there was a way to filter out all in-app purchases (other than pay once: add-free forever no more asks to buy)

This is why I love Apple Arcade. No ads, no in app purchases, and plenty of classic and big name games too. They aren’t all good, but there’s plenty there to make it worth it.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#89

I (sadly) don't play any mobile games for this reason. _Every_ game seems to revolve around engineering you to buy to speed up progress. It's just one step worse (maybe two) than everything being a subscription. I prefer buying games(/software) once and being left to enjoy the game.

I don't play a lot of games, probably so few that even spending on this is a "waste", but this is why I subscribe to Apple Arcade. IAPs and upsells are completely banned and each game in that separate market is included. (I would even consider paying a bit extra to get games through there, treating Apple Arcade like a Costco membership.)

There are some games in there, like the Star Trek one, that are clearly IAP-infested outside of Apple Arcade. You can see the inflection points and the spots where you'd be prompted to "buy" more "transporter power" or whatever. But like watching an American TV show on British TV, where the action fades to black (for a commercial) then comes right back, these are both jarring and interesting. The game would be perfectly playable, and arguably more interesting, without these points but the developers wouldn't be able to hook their whales so they exist elsewhere.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#90
post #35

Great breakdown, enjoyable read. I think it highlights why more and more tech firms are hiring employees with psychology and economics backrounds. The attention economy combined with the ever-growing presence of a razor and blades style market with in-game purchases in pay-to-win games is insane. I understand it from a profitability perspective. In addition it allows for more enduring cashflows. From a less direct pe…

I think DLC is a matter of inflation. publishers don't want to raise sticker prices, but their input costs are actually increasing, so they need to increase prices directly somehow. Also, expansion packs for AAA games have always been a thing, and it's always felt kind of painful to buy them.

Another reason to produce DLC is that it keeps market attention on your existing game (thus diverting eyeballs from your competitors) without having to devote the resources required to develop a whole new game since most of the base is provided by the previously finished game.
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