http://www.theatlantic.com/business/archive/2012/01/how-much...
http://www.theatlantic.com/business/archive/2012/01/is-trade...
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http://www.theatlantic.com/business/archive/2012/01/how-much...
http://www.theatlantic.com/business/archive/2012/01/is-trade...
That being said, I think it is a salient point that a pristine distribution system will curb the effects of privacy; Valve's Steam distribution venue is a great example of this.
Fact 1: Pirating is possible and fairly easy across the board.
Fact 2: Some content creators try to limit access to maintain "exclusivity" or to keep margins high. These guys get destroyed by piracy.
Fact 3: Other services strive to make it as easy as possible to get their products legally - Steam, iTunes, the Louis CK experiment. Their stuff is pirated a lot less and they generate a bunch of goodwill on the side.
These are facts, and no appeal to morality is going to change that. You can't just tell someone to suck it up and say it's not their "decision". Of course it's their decision - everyone decides whether or not to pirate! It is ABSOLUTELY their decision. The way to curb piracy is not to appeal to people's morality and tell people they SHOULD or SHOULDN'T do something. It's never going to work.
Curb piracy by making it easier, safer, and more reliable to purchase legally rather than pirate. Articles like this do nothing but reinforce the author's sense of moral superiority.
Not that I disagree with a word of this article, but he's accepting the premise of those two articles: that the distribution mechanisms are a worse UX than pirating. My response: Are you high? Once upon a time I pirated content, he's an approximate recap of what my expierience looked like: * Search pirate bay * Look at 2000 results, none of which look right. * Ok, found one. * Crap it's French with Arabic subtitles.…
Earlier quoted context omitted.
You have no idea what you are talking about, I'm guessing this is because you have never created anything worthwhile on which your livelihood depended. I'm sure you'd be quick to whine if your employer (assuming you are old enough to work) could decide whether or not you should be paid for your work after you had done it. I hope you congratulate the next person to steal from you with a cheery "well done, that's my mo…
If you are creating something on which your livelihood depends, do so ‘under a promise of financial reward’. It would be foolish to do otherwise, isn't it? But if you choose to publicly distribute your work—accept inevitable risks. Don't like that—go get a real job. You can do contract work writing music, or doing illustration / design.
Even in something like retail, your product can be stolen and there's no guarantee you'll get recompense. Yet laws regarding shoplifting have remained rather constant and non-draconian in all that time. The problem with the internet is that it's all too easy to get something without paying for it, but people all-too-often forget that the benefit of the internet is that nobody can deprive you of your goods (bandwidth notwithstanding).
Yeah, piracy sucks, but look at what other sectors of the economy have to deal with. Risk's everywhere; deal with it.
If it's not my decision that means I should not be held responsible for what I do.
This article is interesting to read and think about from a theoretical perspective. Practically, though, it is completely and utterly useless. Fact 1: Pirating is possible and fairly easy across the board. Fact 2: Some content creators try to limit access to maintain "exclusivity" or to keep margins high. These guys get destroyed by piracy. Fact 3: Other services strive to make it as easy as possible to get their pro…
It is easier to steal a Twinkie than it is to wait in line and have to pay for it, and then wait for your change. Then you have all those damn coins in your pocket...