> Don’t get me wrong, I have no problem with this idea when it comes to apps that I plan to distribute. I’m using their servers, and their infrastructure to handle updates, reviews, payments, etc. Even when you do plan to distribute it it's hard to justify that it's for a good purpose. The review process is so broken and infuriating that I often find myself thinking that _they_ are the ones who should be paying us to…
Does the new(ish) “unlisted apps” feature allow for apps that aren’t useful to anyone outside a very specific audience?
Apple doesn’t want you developing hobby apps
81–90 of 535 posts
Re: Apple doesn’t want you developing hobby apps
#82I doubt this is "Apple doesn’t want you developing hobby apps", so much as "Apple doesn’t want dev accounts to be an easy backdoor for sideloading apps" and hobby apps are an acceptable casualty.
Re: Apple doesn’t want you developing hobby apps
#83What bothers me about this -- and it bothered me enough to leave the platform -- is not fees, or "hobby computing," or "it's just for my own use," or trying to figure out why this or that would be in Apple's interest. What bothers me is that it feels like an offense against the entire notion of what a computer is. I am, of course, aware that many (perhaps most) computers in the world are effectively appliances, but a…
Re: Apple doesn’t want you developing hobby apps
#84There’s a hell of a lot of misinformation in here and the original post.
Re: Apple doesn’t want you developing hobby apps
#85I poured a year of my life into an app written in Swift for iOS before I ran into a brick wall trying to figure out how to use Apple's stuff to encode frames into an mp4 video. It's a pretty slick thing that uses low-level APIs like Metal, Core Audio, CFRunLoop, etc. https://github.com/realtaraharris/arezzo I accidentally spilled a latte into my M1 MacBook Pro, which cost me $2000 to buy. At that point I decided to j…
Re: Apple doesn’t want you developing hobby apps
#86Something smells here. Does he or does he not want to publish to the App Store? And it is kind of weird. Apple only wants signed applications on their devices. They grant a one-week exception for developers because they expect that application to be in constant flux. You should never need more than a week. But you need to sign your code to run it on a more permanent basis. I look at it more like buying an SSL certifi…
> But you need to sign your code to run it on a more permanent basis. I look at it more like buying an SSL certificate. SSL certs are free now.
Re: Apple doesn’t want you developing hobby apps
#87I’m running two hobby apps and I don’t have a paid developer account. You can sign a limited number of apps without one. There’s a hell of a lot of misinformation in here and the original post.
Re: Apple doesn’t want you developing hobby apps
#88Earlier quoted context omitted.
Apparently Twitter plan to allow limited API access for $8/month? Still kind of silly, but more defensible.
I really don't understand your take. not one iota. To me, it seems that you're complaining about something that was once free, isn't anymore. It's a business and it's their data, electricity, servers, users, etc...
It'd be the same as a web host prohibiting certain browsers, or trying to block you from publishing RSS.
Re: Apple doesn’t want you developing hobby apps
#89Earlier quoted context omitted.
> But you need to sign your code to run it on a more permanent basis. I look at it more like buying an SSL certificate. SSL certs are free now.
SSL certificates are not the same thing as code-signing certificates. I'm not aware of any service which hands out free certificates for code-signing (and AFAIK on Apple mobile devices at least, you need to purchase the code-signing certificates from Apple only, via the $99 developer fee).
The parent post was arguing that they see it as an SSL cert, however.
> I'm not aware of any service which hands out free certificates for code-signing.
Once you pay the one-time fee, Google does, effectively.