PSA - note the below quoted passages! If you played RuneScape between 2001 and 2012 and have any data archives or machines sitting around from that time, you might be able to help this project :) > Contribute to the RuneScape Archive [1] with any lost RuneScape data prior to 2010 and receive any obtainable item of your choice as a thanks! [1] https://rs-archive.github.io/index.html > Our goal is to recover missing ve…
Amazing! I’m writing a book about RuneScape, Why We Play , and this project is the most exciting thing I’ve seen toward this end in awhile. I can’t believe I didn’t know about it!
Open RuneScape Classic
81–90 of 147 posts
Re: Open RuneScape Classic
#82Not related to Open RSC, but the https://runescape.wiki/ family (linked to from the Open OSC home page) is one of my favorite MediaWiki sites of all time. Jagex helped the Weird Gloop team split them from Fandom in 2020 and they've built up one of the best-looking and -working independent MW installs. The tutorials are great: https://runescape.wiki/w/Help:Editing They have an active and friendly community, including…
This one has such a relaxing colour scheme.
Re: Open RuneScape Classic
#83It's such a charming game, I'm too old to spend hours playing, but I'm doing one hour here and there and I'll probably max some time in my 70s. Looking forward to doing some serious bossing when I'm retired :)
Re: Open RuneScape Classic
#84It's impressive the amount of effort the Runescape community puts into these projects. It's amazing how many people have abandoned the game at one point in youth, yet come back and contribute as an adult. It makes me wonder what current games will still exist in 20+ years.
I've never played another game like runescape. It's pretty insane. 1. Tons of free content. I didn't get a membership for a long time. When I did it was something like 5 dollars a month, which I could scrape up as a kid. 2. Massive world. You could wander around for hours and find new stuff. Even just little things like some cool empty building, all of it was so fun to explore. Staying up late and exploring the wild…
Re: Open RuneScape Classic
#85Re: Open RuneScape Classic
#86Haha, Runescape story time. I made a sizeable sum of GP in the early RS2 days by writing a bot that automatically bought items from underpriced general stores. To find the store operator NPC, the script would move the mouse randomly over the game window and detect the yellow text in the top left. I wrote a cool function to count the number of letters in the text, as a kind of rudimentary OCR. This defeated a lot of t…
Re: Open RuneScape Classic
#87Earlier quoted context omitted.
Amazing! I’m writing a book about RuneScape, Why We Play , and this project is the most exciting thing I’ve seen toward this end in awhile. I can’t believe I didn’t know about it!
Any way I can find out about this book when its done? Sounds interesting!
Re: Open RuneScape Classic
#88PSA - note the below quoted passages! If you played RuneScape between 2001 and 2012 and have any data archives or machines sitting around from that time, you might be able to help this project :) > Contribute to the RuneScape Archive [1] with any lost RuneScape data prior to 2010 and receive any obtainable item of your choice as a thanks! [1] https://rs-archive.github.io/index.html > Our goal is to recover missing ve…
Amazing! I’m writing a book about RuneScape, Why We Play , and this project is the most exciting thing I’ve seen toward this end in awhile. I can’t believe I didn’t know about it!
Re: Open RuneScape Classic
#89Cheating in RuneScape is what got me into programming. There was a program called SCAR (I believe) that let you write automation scripts in Pascal. That was a lot of fun.
I've wondered as a kid how those scripts work. Do you know of a good explanation? Would they move your mouse based on the GUI, or directly send packets? Also, while we're on hacker news, is it known how the party hat duplication bug happened? I like reading hacking white papers, but I assume nothing was published regarding that.
Re: Open RuneScape Classic
#90The wilderness PvP worked with a level gap system, so when we went out as a group it was good to bring some mid-level characters to be able to suddenly attack lower-level players in the early wilderness who wouldn't expect it. That really felt like D&D - having someone prepare meals beforehand, etc.
It's a shame most games have given up on that systemic, open-world player driven style of game. Back then with Ultima VII, Baldur's Gate, Runescape, Daggerfall, Ultima Underworld, etc. it really felt like in 20 years we'd be playing games like Daggerfall persistently with thousands of players online.
And instead it's just devolved into Skinner boxes and microtransactions.