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Microsoft launches an HTML5 version of Cut the Rope

cuttherope.ie

81–90 of 132 posts

Re: Microsoft launches an HTML5 version of Cut the Rope

#81

The behind the scenes writeup is good: http://www.cuttherope.ie/dev/ Although the senior developer says in the video: "Objective C is object oriented, has classes and structs. And those things just don't exist in JavaScript." .. Well, except object orientation, of course ;-)

A good writeup. A pity more of the source wasn't released (say, excluding the game physics and logic); I'd be keen to see how they structured their code and it'd be a great "cookbook" reference for somebody new to building HTML5 games. (At least the minified source is there.)

Re: Microsoft launches an HTML5 version of Cut the Rope

#82
post #53
post #21

Both Angry Birds and Cut the Rope are now on HTML5 ( http://chrome.angrybirds.com/ ) This is starting to become a trend, but it needs a strong driver. The Windows 8 App Store may provide the push needed to get HTML5 adoption up for applications. It's a different ball game in the web, but I think we'll start to see the web playing a bigger role in the marketplace. Just curious: Why the down vote?

Microsoft surprised me that they didn't block out other browsers. Google didn't surprise me at all and the game is blocked in Opera. It works when user-agent is changed. It's sad when company acting as someone for open and standard web is doing this. And Google is doing this user-agent sniffing across all their products.

Microsoft blocks me (Firefox user) out of higher levels. So that's not true.

Re: Microsoft launches an HTML5 version of Cut the Rope

#87

I'm confused why Microsoft would sponsor something like this. Google going after game developers and getting them to port their apps to HTML5 makes sense, as it supports the Web as a platform as well as promotes the Chrome Web Store. Is the plan that the Windows8 App Store feature Chrome Store-style URLs-as-applications?

Seems to be more a direct promotion for IE9 http://i.imgur.com/pLMyF.jpg

Re: Microsoft launches an HTML5 version of Cut the Rope

#88
post #56

I'm confused why Microsoft would sponsor something like this. Google going after game developers and getting them to port their apps to HTML5 makes sense, as it supports the Web as a platform as well as promotes the Chrome Web Store. Is the plan that the Windows8 App Store feature Chrome Store-style URLs-as-applications?

The whole "behind the scenes" reads like an advertisement. Striking excerpts: * > cuttherope._ie_ > Canvas is an amazingly fast rendering surface, especially in a browser where that API is hardware accelerated (like Internet Explorer 9). > Internet Explorer 9’s Chakra JavaScript engine pre-compiles the code on a background thread [...] The result is near-native execution speeds. Amazingly, this is something that you…

What did you expect?

Re: Microsoft launches an HTML5 version of Cut the Rope

#90

I'm no game dev, but wouldn't porting from OpenGL to WebGL be much simpler than porting to 2D Canvas? I know IE doesn't support WebGL, so I'm just wondering how much extra work they created for themselves.

Safari doesn't support WebGL either because of security issues (AFAIK only Firefox does) so while it might be easier it wouldn't work.
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