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Stadia Bluetooth Mode

stadia.google.com

81–90 of 98 posts

Re: Stadia Bluetooth Mode

#81

Earlier quoted context omitted.

> and couldn't play the games without being within a few dozen miles of a Google datacenter (an exaggeration, but I'm certainly not close enough to play anything with a reflex check, and I'm on fiber in the lower 50 states). Counterexample: I was happily playing Destiny (a "twitchy" FPS) on an iPad in AirBnBs by Lake Tahoe or in Washington. I was really impressed. In contrast, one of my friends who migrated to Geforc…

>Counterexample: I was happily playing Destiny (a "twitchy" FPS) on an iPad in AirBnBs by Lake Tahoe or in Washington. I was really impressed. Another anecdote: I played through the entirety of Celeste (an extremely difficult frame-perfect platformer) on Stadia with almost no issues. I switched to GeforceNow when Stadia announced they were shutting down. It's comparable in quality most of the time, but has quite a fe…

Celeste is a very strong data point in favor of the platform. That being said, it is amusing that you are describing a game that could likely run on 10 year old hardware without any issue.

Re: Stadia Bluetooth Mode

#82
post #73

Earlier quoted context omitted.

It is all on Google as the lack of a market fit is absurdly obvious. In theory, cloud-only gaming would make it possible for low budget gamers to experience high budget gaming. To play games they normally can't run because they can't afford the hardware. That should be the entire point of moving heavy compute to the cloud. That theory doesn't work out because the network requirements to make this playable correlate w…

> Don't ever put anything of value (time, money, energy, emotion) into a Google product. To be fair, any product that allows them to capture data about your habits and improve their ability to push Ads at you is generally good (e.g., Google Account, Gmail, Android). But I completely agree with you. They used OR instead of AND in their market research.

I'm sure that beyond data Google also has a future use for Stadia tech elsewhere, secured a zillion new patents, and so on.

That's the thing with Google. They can get away with anything and keep failing upwards.

Re: Stadia Bluetooth Mode

#83

Earlier quoted context omitted.

>Counterexample: I was happily playing Destiny (a "twitchy" FPS) on an iPad in AirBnBs by Lake Tahoe or in Washington. I was really impressed. Another anecdote: I played through the entirety of Celeste (an extremely difficult frame-perfect platformer) on Stadia with almost no issues. I switched to GeforceNow when Stadia announced they were shutting down. It's comparable in quality most of the time, but has quite a fe…

Celeste is a very strong data point in favor of the platform. That being said, it is amusing that you are describing a game that could likely run on 10 year old hardware without any issue.

> it is amusing that you are describing a game that could likely run on 10 year old hardware without any issue.

That really has no relation to the inherent problem of cloud gaming: latency. In fact, an Apple II can have better latency than a modern computer! [1]

And as a counterpoint to Celeste, they recently released their toy/testing game "The Worm Game" as a sort of parting gift, and I was shocked at the latency on that, where I had to really anticipate turning the snake. It was a completely different experience, and had I tried that first I never would've believed in the platform.

[1] https://danluu.com/input-lag/

Re: Stadia Bluetooth Mode

#84

Earlier quoted context omitted.

Celeste is a very strong data point in favor of the platform. That being said, it is amusing that you are describing a game that could likely run on 10 year old hardware without any issue.

> it is amusing that you are describing a game that could likely run on 10 year old hardware without any issue. That really has no relation to the inherent problem of cloud gaming: latency. In fact, an Apple II can have better latency than a modern computer! [1] And as a counterpoint to Celeste, they recently released their toy/testing game "The Worm Game" as a sort of parting gift, and I was shocked at the latency o…

I consider the best cloud gaming use case for playing games in high fidelity without owning a dedicated gaming computer. My point was strictly that the cloud likely has nothing to offer on this front: any and every computer could likely run it locally.

Re: Stadia Bluetooth Mode

#85

Earlier quoted context omitted.

> it is amusing that you are describing a game that could likely run on 10 year old hardware without any issue. That really has no relation to the inherent problem of cloud gaming: latency. In fact, an Apple II can have better latency than a modern computer! [1] And as a counterpoint to Celeste, they recently released their toy/testing game "The Worm Game" as a sort of parting gift, and I was shocked at the latency o…

I consider the best cloud gaming use case for playing games in high fidelity without owning a dedicated gaming computer. My point was strictly that the cloud likely has nothing to offer on this front: any and every computer could likely run it locally.

It's always nice to be able to take your save with you to friends' houses, traveling, or even just to your couch/bed without lugging your computer everywhere (or worrying about copying/syncing saves across devices), or just play your desktop-quality games on a phone/laptop while sitting somewhere comfy.

I have two dedicated gaming computers (one at a desk and one at a TV) and apparently still ended up putting in 828 hours of Stadia because it was just a nicer experience to have a single "gaming PC" with all of my games/saves that I could access from anywhere (even from either of my "real" gaming PCs!).

Re: Stadia Bluetooth Mode

#86

Earlier quoted context omitted.

Additionally, there are competitors (Microsoft's xCloud, NVidia's GeForce NOW) that side-step the problem of Stadia's ecosystem. xCloud is only available with Microsoft's all-you-can-eat, Netflix-style game subscription service (and generally only plays games available on that service), while GFN works with a user's existing digital library. Stadia seemingly offered the worst of all options: games had to be purchased…

You can use Steam with Geforce Now?

GFN works by linking your accounts on existing storefronts (Steam, Epic, GOG). Not all games from those libraries are supported (publishers have to opt in, not out), but if you own a supported game already, you can stream it on GFN for free, or subscribe to a paid GFN tier for a better experience.

Anecdotal numbers: I have a Steam library of 197 games and 44 of them are available on GFN.

Re: Stadia Bluetooth Mode

#87
post #51

Just did this update on my controller. Pretty cool process, it recognized the controller didnt have enough battery to continue and denied the update. After it charged for a bit, it was all pretty straight forward. Now to find the other controllers I got around the house and get them done. Had to use Chrome to do all the updating though.

I find it weird that I had to use Chrome to update the firmware of my device. And it was even weirder that the process went through smoothly. Maybe this is better than downloading a one-off utility from a manufacturer's slow FTP and selecting a firmware file in its file picker and hoping that the combination of flashing utility version + firmware image + my hardware + my OS + the current stellar constellation aligns,…

Electron supports WebUSB. Just saying.

As terrible as this is to say, it could have been an Electron app.

Re: Stadia Bluetooth Mode

#88

Did my freebie. The update behavior is interesting. The tool is picky (in that "Flashback to ActiveX bullshit" kind of way) about the platform that does the update. Has to be a real computer (won't work from Android). Has to be running Chrome 108+ (My out-of-support chromebook with 106 or whatever won't work). Can't be a Linux box with Chromium or Chrome (always fails with "Close other tabs using the controller Could…

worked for me on debian with the latest chrome deb from google

Re: Stadia Bluetooth Mode

#89

Did my freebie. The update behavior is interesting. The tool is picky (in that "Flashback to ActiveX bullshit" kind of way) about the platform that does the update. Has to be a real computer (won't work from Android). Has to be running Chrome 108+ (My out-of-support chromebook with 106 or whatever won't work). Can't be a Linux box with Chromium or Chrome (always fails with "Close other tabs using the controller Could…

worked for me on debian with the latest chrome deb from google

This gamingonlinux thread https://www.gamingonlinux.com/2023/01/bluetooth-support-for-... seems to have the details of getting it working on Linux, it looks like it depends on some udev rules, both the ones from the FAQ ( https://support.google.com/stadia/answer/13067284?visit_id=6...) and some apparently-varying-by-distro defaults.

Re: Stadia Bluetooth Mode

#90
post #19

Heh, the store still has the listing, but no models available: https://store.google.com/config/g1q35w?hl=en-US&pli=1 Anyone know if it's possible to buy one anywhere? I recall hearing that it was a decent controller.

Might I recommend an 8BitDo Pro2 controller if you don't find one? Fantastic wireless controller for not a lot of money.

I actually have two of those and like them a lot, but figured Stadia controllers might cost next to nothing if anyone still has them, as opposed to 50 bucks for the 8bitdo.
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