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My project is now an easter egg in Microsoft Flight Simulator

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Re: My project is now an easter egg in Microsoft Flight Simulator

#81
post #25

Earlier quoted context omitted.

1982? Was that version already 3D? That's earlier than I thought.

It was. The popular text adventure format at the time just doesn't work well in a flight simulator for some reason.

You don't need graphics for a simulator.

https://archive.org/details/msdos_747-400_Precision_Simulato...

Re: My project is now an easter egg in Microsoft Flight Simulator

#82
post #53

Earlier quoted context omitted.

> read instruments Your altimeter reads FL090, your compass reads 245. Airspeed is at 120 knots, pitch is 10 above the horizon. Engine is at 70% power. You hear a kitten meow on guard. > read instruments Your altimeter reads FL090, your compass reads 245. Airspeed is at 70 knots, pitch is 20 above the horizon. Engine is at 70% power. You hear a stall warning.

> yoke forward > throttle max Scary stuff, this could work!

Slap it onto a MUD engine, and you can have multiplayer air dogfights! :)

Re: My project is now an easter egg in Microsoft Flight Simulator

#83

That's cool! Like playing classic Doom inside Doom 3. Is there a list of games that let you play older versions from within?

I'm not sure if there's a list, but a notable example of this is Day of the Tentacle, the sequel to Maniac Mansion. In the game there is a computer, which if you interact with it, allows you to play the entire original Maniac Mansion.

Fun, didn't know that. I recall both games, Maniac Mansion on C=64. Impossible Mission is the first game I recall with working terminals inside (but those terminals didn't play a full game although it likely could be done).

Re: My project is now an easter egg in Microsoft Flight Simulator

#84

Googling Flight Simulator: > First release: Microsoft Flight Simulator; November 1982; 40 years ago That's wild. I can't believe it's that old.

I can't believe 1982 was 40 years ago

Thanks for that existential crisis.

Re: My project is now an easter egg in Microsoft Flight Simulator

#85
post #6

Strange that Microsoft used OP's project in their game, but didn't bother to let him know.

Yes, I was not informed about it. But I think that's fair. I didn't ask them either before I published the project. Please, don't make it a license issue. I developed it for fun.

Unfortunately, all things must become a license issue if licenses are to be taken seriously. License compliance is a binary condition, you either comply completely or fail.

Re: My project is now an easter egg in Microsoft Flight Simulator

#86
post #85
post #6

Earlier quoted context omitted.

Yes, I was not informed about it. But I think that's fair. I didn't ask them either before I published the project. Please, don't make it a license issue. I developed it for fun.

Unfortunately, all things must become a license issue if licenses are to be taken seriously. License compliance is a binary condition, you either comply completely or fail.

In this case, since the code was MIT licensed, Microsoft is in compliance.

Re: My project is now an easter egg in Microsoft Flight Simulator

#87
post #17

Why can’t I view GitHub on mobile without having to sign in to the app. I don’t want to sign in to the app; I don’t remember my password; I can’t be bothered to authenticate. Bad UX.

I agree it's annoying, but you can open links in another tab from the long-press option menu in nearly every mobile browser instead of using app-urls.

that's a good tip, thank you

Re: My project is now an easter egg in Microsoft Flight Simulator

#89

Googling Flight Simulator: > First release: Microsoft Flight Simulator; November 1982; 40 years ago That's wild. I can't believe it's that old.

I can't believe 1982 was 40 years ago

I was a Junior in college! Programming in PL/1
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