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End of the Machinery Game Engine

news.ycombinator.com

81–90 of 101 posts

Re: End of the Machinery Game Engine

#81
post #77

Earlier quoted context omitted.

Yes, you can theoretically do code-only projects on mac and linux, but win is definitely the most comfortable dev platform for Stride. Yea, some kind of converter for unity assets would be cool. But 3d assets should already work... And with other things from the Unity asset store you could run into licensing issue. But I don't know the details about that, might even vary from asset to asset. Stride has pretty good wr…

As far as I can tell, as long as you pay for a unity asset and you don't just resell it by itself, you can use it in whatever way you want. For example, if there's a nifty networking library for Unity and I adapted to use it somewhere else, as long as I don't resell the library, I should be fine. Practically I can't imagine an asset store author suing you for using the asset in a non-unity project. I do vastly prefer…

Yes, your are right... Most libraries that work for unity should also work for Stride, with some modifications.

What's the name of the networking library you mentioned? I'm interested in that myself...

Re: End of the Machinery Game Engine

#82
post #80

Earlier quoted context omitted.

It's not that it's too slow for me, it's that it isn't my place to do it, despite being a FOSS enthusiast. I don't use the project, have never tried it, and am currently heavily entrenched in Godot and Unreal. Looks very interesting, but switching mid-development won't happen. Furthermore, if it is apparently "dying", it's a self-fulfilling prophecy, sadly. Rather than encourage me to change it, why don't you? You se…

My contributions to Stride are on the graphics and rendering side of things. And as I said, someone is already working on a website refresh. I'm not sure from what sources your personal assessment comes from, but from what I know about the project, it's incorrect.

Web design and content writing are two quite different things, and the two should be kept apart for optimum results, as has been the case for, well, twenty-plus years at this point with CMS et al, even headless ones.

Here's the source for it apparently dying: https://news.ycombinator.com/item?id=32303373

And this is what I'm saying: I personally don't see the value in contributing to it if people already involved with it who know far more than me, have demonstrated this to me when asking them a question, would rather give me the link to do a PR than do it themselves. All this wasted energy that could have gone into the project. It says it all really, and I don't say that to be snarky, but there's a reason that Godot has exploded in popularity, and that's likely because the community just gets things done instead of discussing things to a fault.

Re: End of the Machinery Game Engine

#83
post #81

Earlier quoted context omitted.

As far as I can tell, as long as you pay for a unity asset and you don't just resell it by itself, you can use it in whatever way you want. For example, if there's a nifty networking library for Unity and I adapted to use it somewhere else, as long as I don't resell the library, I should be fine. Practically I can't imagine an asset store author suing you for using the asset in a non-unity project. I do vastly prefer…

Yes, your are right... Most libraries that work for unity should also work for Stride, with some modifications. What's the name of the networking library you mentioned? I'm interested in that myself...

I was actually thinking about this, which is an MIT license library.

https://github.com/proyecto26/RestClient

I strongly suspect this could be ported over to work in stride.

Re: End of the Machinery Game Engine

#84
post #39

Earlier quoted context omitted.

Maybe, we don't have any idea how bad their legal position is. They might be considering themselves lucky to avoid prison, like Anthony Levandowski. 50 years ago doing what he did was normal; it was how Silicon Valley got built. Since then the laws have changed.

Curious if you could supply any specific examples of that being normal in old SV? Of people taking a massive cache of proprietary work, including original research done by colleagues? Genuine question.

Basically the entire collection of papers of the Charles Babbage Institute consists of boxes of stuff people took home with them, including original research done by colleagues.

Also, as someone pointed out, Fairchild. And as they mysteriously failed to point out, Intel spawned from Fairchild the same way.

Re: End of the Machinery Game Engine

#85
post #81

Earlier quoted context omitted.

Yes, your are right... Most libraries that work for unity should also work for Stride, with some modifications. What's the name of the networking library you mentioned? I'm interested in that myself...

I was actually thinking about this, which is an MIT license library. https://github.com/proyecto26/RestClient I strongly suspect this could be ported over to work in stride.

Nice one, thanks!

Re: End of the Machinery Game Engine

#86
post #3

Ceasing development is one thing, rug pulling licensees by demanding they delete the framework they've built their projects on is another thing entirely. The hell happened at Our Machinery? The Machinery was a young engine but it had pedigree as the spiritual successor to Bitsquid, which did ship in a number of commercial games until it was killed by Autodesk after they acquired it. The main developers went on to fou…

They also nuked the forums, discord, every other social.

Re: End of the Machinery Game Engine

#87
post #49

For those interested in the blog posts and other technical information about the engine they shared with the public, check out: https://books.ourmachinery.com/ http://web.archive.org/web/20220529231010/https://ourmachine... https://github.com/OurMachinery/themachinery-books

https://github.com/OurMachinery/themachinery-books is 404

Probably deleted

Re: End of the Machinery Game Engine

#89

Well, I can't wait for Godot 4 + C# now. After trying Godot 3.5, it felt like an inferior Unity. The 4 alpha feels great. My big fear with Unity isn't a total collapse, but gradual suckification of the engine. For now it's still the easiest way to build amazing games, but things are changing. I'd be surprised if Godot or another FOSS engine wasn't dominant by 2025, or at the very least viewed as Blender is compared t…

The thing about Godot is that you are always… waiting for Godot.

Re: End of the Machinery Game Engine

#90
post #62

Earlier quoted context omitted.

Fairchild semiconductor is one example.

At best the "traitorous eight" took with them the direction of research and work they wanted, which wasn't supported by Schockley - and Schockley did try to lockdown as much of the IP he could, taking patents out even if they were dubiously assigned to company.

Yes, my claim wasn't that investors approved of their employees leaving to compete with them; my claim was that, since then, the laws had changed in ways that gave them more power to prevent it, for example by vastly expanding the scope of trade-secret law. Levandowski wasn't accused of infringing any patents.

Given the expansive scope of papers donated to historical archives by various engineers from that period, it would be at least atypical if they only took the direction of research and work they wanted, rather than extensive knowhow and documentation of the processes they'd developed while working for Shockley (not "Schockley").

Nowadays the practices that made Silicon Valley possible are illegal in California but legal in China.

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