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Game Design Mimetics (Or, What Happened to Game Design?)

blog.kylekukshtel.com

81–82 of 82 posts

Re: Game Design Mimetics (Or, What Happened to Game Design?)

#81

The author and a lot of other people in this thread seem wistful for the days where game design was a lot more weird and experimental and are pointing to the indie game scene but I have an alternate suggestion: try Roblox. Roblox is (rightly considered) to be a gaming platform for young kids but its unique mix of: - portable identities/avatars/friends - easy to use dev tools - platform distribution - built in multi-p…

Investigation: How Roblox Is Exploiting Young Game Developers https://www.youtube.com/watch?v=_gXlauRB1EQ

Roblox Pressured Us to Delete Our Video. So We Dug Deeper. https://www.youtube.com/watch?v=vTMF6xEiAaY

Re: Game Design Mimetics (Or, What Happened to Game Design?)

#82
post #32

As negative as the modern state of gaming development is now, makes me wonder if learning from past renaissance times (e.g. the '90s, particularly 1998) will bring any wisdom. For instance, it's a truism that AAA studios that are dominating the market, like big Hollywood studios, must trend towards increasingly reliably safe blockbuster titles to make back their immense budgets. And yet there are still plenty of indi…

> For instance, it's a truism that AAA studios that are dominating the market, like big Hollywood studios, must trend towards increasingly reliably safe blockbuster titles to make back their immense budgets. And yet there are still plenty of indie studios today. Indie gaming is stronger than ever. And yet why the consolidation into fewer and less innovative/interesting forms? I think the problem is the minimum cost o…

> I think the problem is the minimum cost of making games is too high.

In 2021, 11.7k games were released on steam. That's 30 games per day[1]. Cost of making games is too low.

[1] https://vginsights.com/insights/article/video-game-insights-...

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