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Ask HN: Favourite open source game?

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Re: Ask HN: Favourite open source game?

#81
post #52

Liero is high up on my list. The original wasn't open source, of course, but a really good game with a few bugs. The author lost the source code in a crash and that precluded any future bugfixes. Eventually someone reimplemented it faithfully! I love FOSS! ---- OpenMW is my current vice, but obviously content is not open source.

Hah, I didnt know that about Liero, that's a great story.

I remember having many good days with classmates in our computer high school class "studying" thanks to LieroX

Re: Ask HN: Favourite open source game?

#83
Apologies in advanced for not submitting a game. Does anybody feel an unbreakable urge to just break from free of the dreary day job and write games for fun each time you see a HN post like this? My fantasy is to just go and Browserize a game (and not just by wasming it). Gaaaaah the tragedy of limited time!

Re: Ask HN: Favourite open source game?

#85
osu!lazer: https://github.com/ppy/osu

Official open source reimplementation of the rhythm game osu!classic that is planned to replace it. It's mostly equivalent except in that you can't submit competitive scores online.

Osu probably has one of the biggest communities surrounding an open game, with some ~15 million active players around the world.

Gameplay revolves around playing community-generated "beatmaps" in one of 4 rhythm-based modes, the most popular of which involves clicking circles.

Re: Ask HN: Favourite open source game?

#86
post #19

id Software open sourcing the Doom* and Quake 1..3 engines was very generous and all engines have since seen improvements through public contributions. Unfortunately game data is proprietary, however there are many open games using these engines. FreeDoom, Nexiuz, Xonotic, Warsow, Urban Terror, World of Padman, Tremulous, OpenArena are popular examples of wholly free games based on id's engines, though some of them m…

Xonotic is absolutely amazing multiplayer. Extremely competitive and fast paced. There isn't a large number of online players but I can always find a Deathmatch or Team Deathmatch to burn 15 minutes on. The weapons are excellent, like a mix of Quake and Unreal Tournament. I play it almost every day.

Edit: if you download it and install it, be aware that there's a script buried in 'misc/tools/rsync-updater' that updates to the latest autobuild. The last official release, 0.8.2, is really old.

Re: Ask HN: Favourite open source game?

#87
post #76

Screeps, the open source game for programmers. It’s really, really hard though. https://screeps.com/ Side note: I don’t think downvotes should be for comments you “don’t like” or even “disagree with”. Downvotes should be used to discourage people from posting bad content, but on HN we try to be a bit more objective about what “bad” is rather than “I don’t like it”.

> Please don't comment about the voting on comments. It never does any good, and it makes boring reading. https://news.ycombinator.com/newsguidelines.html

The parent is probably referring to this part of the OP:

> Edit: please vote on the comments people post too. Up if you like, down if you dislike, don't vote if you haven't played it or are neutral on it.

Re: Ask HN: Favourite open source game?

#89
post #31

OpenTTD is probably my favourite, but let me put a classic that I really enjoyed into the mix: XBattle [1]. Real-time strategy with an emphasis on area of control and supply line “flow”. All while “abusing” X11 to get multi-player support. It gave me many hours of joy at the Solaris boxes we had at university in the mid 00s. My only concern would be whether it counts as open source with its home-made license [2]. [1]…

Designing your rail network in transport tycoon feels like software engineering sometimes, having to refactor old lines to fit the new ones in neatly.

A very dangerous game to play though, you'll boot it up in the morning for a way to kill an hour and... it'll suddenly be midnight.

Re: Ask HN: Favourite open source game?

#90
After years of playing it and putting probably thousands of hours into Angband, I switched to Dungeon Crawl Stone Soup (https://crawl.develz.org/) and I love it to bits.

Text mode, turn based dungeon crawlers aren't for everyone, but I love them: they are very tactical, but don't feel like a typical tactics game, have a fun fantasy based lore, and are just a blast. And most importantly, you can pause and quit at any given moment, and continue just as easily.

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