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Eve Online fans cheer Microsoft Excel features at annual Fanfest

arstechnica.com

81–90 of 202 posts

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#81

Anyone on here plays this game? Is it worth it? Dropping everything in life for that one perfect game will always be a temptation... ;)

I played for a while in both large alliances and smaller niche corporations. It's a very flawed game that is completely unique and mesmerizing.

The bad:

- The dreaded "learning wall" is/was very real. Nothing is/was properly explained or introduced. Best tip is to join a new player friendly corporation ASAP to get some proper explaining.

- The combat is janky and a lot of the skill involved is/was learning how to abuse or sidestep technical limitations such as the one second server tick time and the quirky methods of manually controlling your ship.

- A lot of players prey on newbies to scam or troll them out of what little they have. There is a certain edgy attitude to a lot of pirate players that are attracted to the games "full loot" model.

- Most of the "missions" or "dungeons" feel really stale, and it's slow as molasses.

The good:

- Looks completely amazing. As in jawdroppingly beautiful if you like hard sci-fi.

- Everything that matters is run by players. This is the most unique aspect of the game. No other game has a constant ongoing player driven lore like Eve. The market, the social constellations and much of space itself is run by players. There have been huge market plays, alliance mutinies, assassinations, mineral cartels and colossal battles that has raged for days. All is talked about by players, and since everyone is playing on the same server, it's relevant for everyone.

- The setting is pretty good, and the atmosphere is great. The "races" all have very distinct motivations and character.

- It has a "full loot" PVP-model. If you fly something and it's destroyed, it's gone. Including everything you were carrying. Some of it is dropped so that other players can pick it up. This means that PVP combat can be incredibly sweaty, and I have never had actual adrenaline shakes the same way I've had from Eve. It also makes every kill incredibly satisfying. The rush of flying something relatively inexpensive and managing to kill someone flying a pimped out super expensive ship is quite incomparable.

I probably skipped a lot of stuff, but that's some scattered aspects atleast.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#82
post #16

A much better title: Eve Online strategy game announces JavaScript API to export user data. The current title is misleading and clickbaity. There’s no Excel features inside the game, heck it’s not even a CSV API.

Yes, but "Eve is a spreadsheet MMO" is a meme, so this title is more creative and funny to those that know the meme, driving them to the article.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#83
post #18

Earlier quoted context omitted.

" and it’s common knowledge that those tools are better than real world logistics software" I don't know if this is true, but it would tell a lot about this world we are living in.

I work in logistics right now and I can confirm, it’s not pretty.

In around 2005 I had a pleasure of visiting a central office of a shipment company, and could see their setup for the whole country involved: 1. a hacked ISDN connection "borrowed" from the neighbor one floor below; 2. an entire shipment tracking done from a single Excel file kept on a Windows shared drive and edited simultaneously by different people. My respect for whatever dark magic Excel did back then was instilled deep into me, along with unending wonder about how didn't it all blow up spectacularly yet.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#84

What are some other games where spreadsheets help? I'll start: - Kerbal Space Program. Figuring out the sizes of different stages, how many solid boosters to add, etc. - Factorio. Ratios of different factories, mostly for creating science packs. - Cookie Clicker. Figuring out what to buy to get the best marginal cookies per dollar.

Almost all of them. Back when I used to play Kingdom of Loathing (a super casual game whose main attraction is that it contains a lot of jokes), I used spreadsheets to optimize everything from which food to eat to which familiar to use when. Way back in the day, I wrote a (for me-at-the-time) math-heavy guide for the N64 Goldeneye game; I used spreadsheets for that.

I know of people who've used spreadsheets for routing speedruns of games you wouldn't think you could optimize that way (e.g. entries in the Mario Kart series).

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#85
post #76

Eve Online is continually fascinating to me. People basically have jobs playing that game. It's bewildering to me. I tried playing Eve Online once. I think it took me quite a while to get through the initial setup, and then I was just placed in space. I had no idea what was going on, and then someone took me out.

Eve is an example of what the whole "play to earn" thing could actually look like and not be micro-transaction fueled casino-psychology games, imo!

There are people who basically do play full-time, running a corporation or something, and even kinda roleplay a bit, and some of the best leverage that into what resembles a salary by doing Twitch shows or selling merch and such.

So in essence, the players are paying these people to effectively become NPCs in the game to better their enjoyment of it! And it's been going for 20 years now.

Eve Online is the prototype for the metaverse.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#86
post #68

What are some other games where spreadsheets help? I'll start: - Kerbal Space Program. Figuring out the sizes of different stages, how many solid boosters to add, etc. - Factorio. Ratios of different factories, mostly for creating science packs. - Cookie Clicker. Figuring out what to buy to get the best marginal cookies per dollar.

For cookie clicker and factorio the math was simple enough that you could mostly do it in your head, plus each of them had wikis that spelled out all the answers. I think you only really need a spreadsheet if the numbers are dynamic and continuously changing depending on your situation.

In Factorio I just let things buffer on belts and eyeballed things as I went along. The hard part was designing things such that I could arbitrarily scale out builders/belts as needs changed.

Satisfactory requires you to be slightly more intentional with ratios but (at least when I played) I came up with some balancing belt designs that let me get away with not needing to be super accurate with matching input/outputs. As long as I kept things at like 101% it'd all work out at the end. I'd need to do some head math to figure out initial build capacity of some product and I'd expand after that as needed.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#87
post #68

What are some other games where spreadsheets help? I'll start: - Kerbal Space Program. Figuring out the sizes of different stages, how many solid boosters to add, etc. - Factorio. Ratios of different factories, mostly for creating science packs. - Cookie Clicker. Figuring out what to buy to get the best marginal cookies per dollar.

For cookie clicker and factorio the math was simple enough that you could mostly do it in your head, plus each of them had wikis that spelled out all the answers. I think you only really need a spreadsheet if the numbers are dynamic and continuously changing depending on your situation.

Factorio has been talked about a lot on HN for it's parallels to programming. I think it would be an excellent learning tool for people looking to get into programming, and I think this also extends to spreadsheeting too.

As you say, to start out the ratios are simple enough, but to a beginner it'd be a good exercise to plop the Red and Green science ratios into a spreadsheet for practice. Once you upgrade your assembly machines there is a modifier bonus applied across the board, now you need to account for that in your ratios. Not only can you pump out more product from the same footprint, but you potentially need to rebalance your ratios to account for the modifier.

Once you get into speed/efficiency/productivity modules complexity can really ramp up. In addition to getting the ratios correct for the machines, belt speeds need to be factored in, production rates need to be considered...

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#88
post #76

Eve Online is continually fascinating to me. People basically have jobs playing that game. It's bewildering to me. I tried playing Eve Online once. I think it took me quite a while to get through the initial setup, and then I was just placed in space. I had no idea what was going on, and then someone took me out.

Join a corp, that's where the fun lives.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#90
post #84

What are some other games where spreadsheets help? I'll start: - Kerbal Space Program. Figuring out the sizes of different stages, how many solid boosters to add, etc. - Factorio. Ratios of different factories, mostly for creating science packs. - Cookie Clicker. Figuring out what to buy to get the best marginal cookies per dollar.

Almost all of them. Back when I used to play Kingdom of Loathing (a super casual game whose main attraction is that it contains a lot of jokes), I used spreadsheets to optimize everything from which food to eat to which familiar to use when. Way back in the day, I wrote a (for me-at-the-time) math-heavy guide for the N64 Goldeneye game; I used spreadsheets for that. I know of people who've used spreadsheets for routi…

Do you still have a copy of the Goldeneye guide? I'd be curious to read it. Math was not in my mind when I played it back in the day.
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