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Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022

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Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022

#81
post #64

Earlier quoted context omitted.

Even if it did, people won’t wear them in public. Google Glass looked half normal and people were still getting accosted in restaurants.

People freak out at the idea of cameras of some random dude constantly watching them. This is a bit funny because they'd be watched by multiple cameras in any restaurant or supermarket. OTOH the viewpoint of the overhead monitoring cameras is very distinctive, and the resolution is usually barely enough to see a face. The Glass's camera gave more "normal" and higher-resolution footage.

There is no irony here.

People freak out because it's worn by a _person_ who, specifically, is watching _them_.

You'd probably react similarly if somebody, during a party, for no reason kept pointing a recording microphone at you, even though there were voice assistants like Alexa in the room.

Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022

#82
post #39

Earlier quoted context omitted.

Bluetooth headphones were "stupid looking" and endlessly mocked. Now airpods are in vogue. Social perceptions easily change, especially when there are billions of dollars invested in making them change.

Hmm, I don't think so. I do think the AirPods metaphor is good but for the exact opposite reason: AirPods were the first "true wireless" stereo earbuds on the market with both a working microphone and reasonably good pairing and activation capability (at least with iPhones). Previous Bluetooth headsets were either mono, for phone calls only, which quickly and probably correctly got associated with obnoxious salespeop…

What are you talking about? Good Bluetooth headphones had existed long before apple did something.

Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022

#83
I realized a few days ago that AR is more for robots and automation than for humans.

Imagine a company supporting ar in there product for maintenance.

They need to describe there Maschine to a point that AR can create an overlay and a step by step guide.

If you do this so that your technician can do it so can a robot.

If we ever make the effort to export 3d models from things and make them available, I believe we will see ML extracting repair steps and robots executing them before humans walking around with AR gogles.

Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022

#84
post #23

Back in October, when Facebook made a lot of "metaverse" noise, I wrote a thread looking at the history of stereoscopic 3D from the 1850s to the present as a way of explaining why I think facehugger VR is going nowhere. Somebody turned up to complain that going back to the Civil War era wasn't sufficiently big picture for him: "You need a long view. All the serious players are still in the Mercury phase. The Gemini a…

I don't know. I would say the historic trend is computing becomes more and more ubiquitous. Truly ubiquitous computing would need an always available display and AR wearables seems like the solution there.

"Its too expensive right now" isn't really a damming argument, is it?

Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022

#85
post #63
post #55

Earlier quoted context omitted.

> Above all else, Apple doesn’t release products that are dorky. https://www.apple.com/nz/airpods/

“Being cool” is the biggest appeal of AirPods. As pointed out elsewhere on the thread, they made wireless Bluetooth so fashionable celebrities wear them in Zoom calls. Before AirPods wireless Bluetooth was not cool . AirPods are a carefully engineered phenomenon that Apple will be seeking to replicate with VR/AR as much as possible.

Airpods shows what Apple marketing can pull off as far as defining what cool is. No one would have though Bose Airpods were cool.

Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022

#86
post #83

I realized a few days ago that AR is more for robots and automation than for humans. Imagine a company supporting ar in there product for maintenance. They need to describe there Maschine to a point that AR can create an overlay and a step by step guide. If you do this so that your technician can do it so can a robot. If we ever make the effort to export 3d models from things and make them available, I believe we wil…

Why would a robot need AR at all? And the challenge with building a repair robot is not to provide it with information about the item, it's in understanding the information and physically manipulating the item.

Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022

#87
post #86
post #83

I realized a few days ago that AR is more for robots and automation than for humans. Imagine a company supporting ar in there product for maintenance. They need to describe there Maschine to a point that AR can create an overlay and a step by step guide. If you do this so that your technician can do it so can a robot. If we ever make the effort to export 3d models from things and make them available, I believe we wil…

Why would a robot need AR at all? And the challenge with building a repair robot is not to provide it with information about the item, it's in understanding the information and physically manipulating the item.

A robot doesn't need ar.

That's my point I tried making.

As soon as you actually use ar for people, at that point you have enough data for a robot to just do it instead.

As soon as you start creating ar support for it, you no longer need it.

Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022

#88

Earlier quoted context omitted.

>I honestly though Magic Leap wasn't even around anymore. Last news I heard about them was they burned through $billions, their product woefully (almost fraudulently) failed to meet any of the hype they set out, they sold a handful of units, and then the company folded. How on earth are they still in business? AR/VR in general has hit the "slope of enlightenment" portion of the hype cycle [0]. Talented people are sti…

I'd like to believe that's true, but has any meaningful progress been made? VR games seemed to have plateaued in novel immersive experiences - people show off their Oculuses and Vives with the same tech demos. The Meta VR presentations are embarassingly primitive, marginally better than Second Life from 2 decades ago. The AR demos I see on Android and iOS (measuring the length table; having a dog run around on top of…

> people show off their Oculuses and Vives with the same tech demos

Do they now?

I mean the most significant VR game is Beat Saber (exercise is a good niche it turns out) but by now the show-off game would be Half-Life Alyx rather than something tech-demo like.

Re: Analysis of Magic Leap 2 at SPIE AR/VR/Mr 2022

#90
post #36
post #23

Back in October, when Facebook made a lot of "metaverse" noise, I wrote a thread looking at the history of stereoscopic 3D from the 1850s to the present as a way of explaining why I think facehugger VR is going nowhere. Somebody turned up to complain that going back to the Civil War era wasn't sufficiently big picture for him: "You need a long view. All the serious players are still in the Mercury phase. The Gemini a…

The same Abovitz that did this abomination of a TEDx talk ... https://youtu.be/w8J5BWL8oJY

Frank Zappa wrote a song about the Magic Leap investors:

https://www.youtube.com/watch?v=K_WgCGOWae4

https://www.google.com/search?q=cocaine+decisions+lyrics&oq=...

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