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I Spent Hundreds of Hours Working in VR

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Re: I Spent Hundreds of Hours Working in VR

#81

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

Curious why you would compare a first-gen VR headset that came out more than 5 years ago to one released last year. Also, no one's typing using wands, they're all using standard keyboards.

Re: I Spent Hundreds of Hours Working in VR

#83

Earlier quoted context omitted.

Some of us don't work in such a privileged place as you with a community and nature. Some of us work in cramped apartments, with roommates and partners clicking and typing nearby. With noise and light pollution to add to the distraction. It's overwhelming and we can't focus but we can't afford to go anywhere else. Sitting in the Oculus opening lobby is like a dream.

This starts to sound a lot like The Matrix.

If in the matrix you could only look at food, or listen to the wind.

Re: I Spent Hundreds of Hours Working in VR

#84

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

Yeah, major VR fanboy. I have umpteen headsets. Meh. It's just been eye crossing eye candy, who needs it. Even the kids who enjoyed it at first are pretty meh about it.

Still, the idea of working in VR is actually good, not the 3d or VR part, but the efficient use of physical space and replacement for multiple monitors.

But I highly doubt it's there yet, FOV and resolution.

Re: I Spent Hundreds of Hours Working in VR

#85
post #79

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

I tried to with a Quest 2. Immersed VR was the only option I found for getting multiple virtual monitors with my non-VR-ready work laptop (it has to encode and stream the virtual monitors to the headset), but performance was not good enough for more than two screens at a reasonable resolution. I did see the promise of it though. Input was not a problem as I'm able to touch type without looking at the keyboard. Being…

Yeah in the end, this may be the only killer app for VR. Replacing multiple monitors.

Think about all the space multiple monitor desk environments takes up in the real, and how little space a VR replacement takes up via the virtual.

The other cool thing is the separation between home and work. Once the headset is off, work is done. That separation is actually very important, and ironically it's actually the worst thing about playing in VR while being the best thing about working in VR.

Financially, we're possibly talking up to a $100K if you think about how much a fully separated and furnished home office can cost. That's a real value prop.

Re: I Spent Hundreds of Hours Working in VR

#86
post #79

Earlier quoted context omitted.

I tried to with a Quest 2. Immersed VR was the only option I found for getting multiple virtual monitors with my non-VR-ready work laptop (it has to encode and stream the virtual monitors to the headset), but performance was not good enough for more than two screens at a reasonable resolution. I did see the promise of it though. Input was not a problem as I'm able to touch type without looking at the keyboard. Being…

Yeah in the end, this may be the only killer app for VR. Replacing multiple monitors. Think about all the space multiple monitor desk environments takes up in the real, and how little space a VR replacement takes up via the virtual. The other cool thing is the separation between home and work. Once the headset is off, work is done. That separation is actually very important, and ironically it's actually the worst thi…

For now, and I think for the next several years at least, if you can afford to purchase and drive a headset which comfortably replaces multiple monitors, you likely already have the space and resources to use multiple monitors already. I spared no expense on a fully kitted-out home office and didn't spend anywhere near $100k USD.

Re: I Spent Hundreds of Hours Working in VR

#87

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

Shades of nomad / lame at this point.

Agree that Facebook being involved is a very bad thing, but don’t overestimate their ability to build something entirely new.

No doubt in my mind that VR will change everything - it’s simply a matter of “when”, but I’m willing to bet that we are now on a slow and steady path of improvement, but that path may be far longer than Zuck imagines.

Re: I Spent Hundreds of Hours Working in VR

#88

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

> AR on the other hand, either as a small projector or special glasses — that is exciting.

Is it? All I have ever seen is floating stuff lagging behind or jumping around. A "proof of concept" level experience, at best.

Re: I Spent Hundreds of Hours Working in VR

#89

Whenever I read dismissive comments about new tech I think that this same people would have dismissed the internet in the early days.. who needs all this complicated stuff when you can just go to the library ???

I'm kind of a perpetual skeptic and I probably would have been one of those that dismissed the internet as a toy in its early days had I been old enough to have an opinion. That being said, by being a skeptic, I think I'm right more than I'm wrong. For every "internet" that I've called wrong, there's a "3D TV" or "Segway" that's I've correctly predicted would fail to live up to the hype. These revolutionary technolog…

Totally valid to not be an early adopter, but I feel like you're just "predicting" it won't rain in the desert every single day. Most things fail, so you're going to be right most of the time even if you don't have any special insight.

Re: I Spent Hundreds of Hours Working in VR

#90

I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…

You've not played the right games, then. I mean, take Robo Recall, which is one of the first things that came out. Sure, you can do a shooting game without VR, but then you don't get the experience of tearing a robot apart with your own hands and punching another's head off with a torn off arm.

Or Elite Dangerous is quite the experience in VR too. Less so than Robo Recall, but it works out extremely well if you have a HOTAS. You work as if you were sitting in a cockpit.

Or Subnautica, which in VR gets even more terrifying.

Or VR Chat and similar, where you get to interact far more personally than you would just looking at an avatar on a screen.

Now of course it's not like it solves world hunger or anything, but the tech works extremely well within the right scenarios.

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