Earlier quoted context omitted.
> It is desirable property in a game, that there is no obvious strongly dominant pure strategy. Unless it's a game of skill. E.g. you win a race by running faster than other people. That can still be fun.
Yes, sure, fair point. I was talking about strategy games as such - but you are right that there's large elements of execution skill in many games, even in an RTS like starcraft, which is also fun to compete on.
(Gambling in the sense: You can create more or less complicated situations. There's more or less apparent entropy in the game you are playing then.)