In addition to Nalin's great sudoku example elsewhere, here's a couple of my repos that use SNARKS: 1) Some experiments/learnings https://github.com/JofArnold/zkp-learning-in-public 2) A blockchain-based Dungeon crawler built for a hackathon that uses a SNARK (Circom, snarkjs) to validate that the user hasn't cheated when getting to the end of the maze https://github.com/Derked/FantasyCampaign
Wow, fantasy campaign is the first crypto-native game that actually looks like it could be _fun_ (as an avid gamer, it pains me to see stuff like Axie Infinity as the poster child for "web3 games"). A roguelike with re-usable /remixable items across games and players would be super fun to play!
We briefly considered making this a completely open-source, decentralized thing completely controlled by the community. Your comment has definitely made us a bit more motivated to do that!
I'm completely onboard with the Axie thing. It's an interesting start but I think these kinds of play-to-earn models are fairly toxic.