Earlier quoted context omitted.
Stock options aren’t a thing in the game industry
That's a red flag.
Eidos-Montréal Offices shifting to the 4 day work week
81–90 of 128 posts
Re: Eidos-Montréal Offices shifting to the 4 day work week
#82Rather than a 4 day work week, I always thought that a 4 hour work day was far superior (or at least, a 4 day work week of 5 hour work days; 20 hours a week total). You're not truly doing 8 hours of full work a week, so why not focus the time down to only productive hours? Here's an interesting article about it [0]. [0] https://www.forbes.com/sites/jackkelly/2021/05/28/the-future...
Re: Eidos-Montréal Offices shifting to the 4 day work week
#83Rather than a 4 day work week, I always thought that a 4 hour work day was far superior (or at least, a 4 day work week of 5 hour work days; 20 hours a week total). You're not truly doing 8 hours of full work a week, so why not focus the time down to only productive hours? Here's an interesting article about it [0]. [0] https://www.forbes.com/sites/jackkelly/2021/05/28/the-future...
That's not much of an improvement for people who have a long commute - eliminating a work day eliminates 2 commute stretches (plus the cost of the commute).
Re: Eidos-Montréal Offices shifting to the 4 day work week
#84Rather than a 4 day work week, I always thought that a 4 hour work day was far superior (or at least, a 4 day work week of 5 hour work days; 20 hours a week total). You're not truly doing 8 hours of full work a week, so why not focus the time down to only productive hours? Here's an interesting article about it [0]. [0] https://www.forbes.com/sites/jackkelly/2021/05/28/the-future...
You're assuming that by working fewer hours you'd magically eliminate only the unproductive hours . That seems extremely unlikely. I read an article years ago from someone that tried it, expecting exactly what you're expecting, but they found that proportional of their working time that was productive was about the same.
Re: Eidos-Montréal Offices shifting to the 4 day work week
#85Earlier quoted context omitted.
My hypothesis is that most of our "unproductive time" in the 40h workweek is just filler time spent warming seats, a direct result of there actually not being all that much work that a human can consistently accomplish in a week. So, by removing the expectation that you have your butt in a chair 8 hours a day 5 days a week, the new model is "get everything you were already painfully stretching across 5 days done in o…
Humans are not robots. If most people do 2 "work days" of work in 5 a 5-day week, it doesn't logically follow that people would accomplish 2 "work days" of work in a 2-day week. If we could find a VC with too much money and a gambling problem, I'd be happy to simultaneously start competing companies in the same sector; my employees can work 4 days/week and yours can work 2 days and we'll see how each business does ;)
Isn't that a bit of a tautology? :P
(I kid, please don't kill me VCs)
Re: Eidos-Montréal Offices shifting to the 4 day work week
#86Earlier quoted context omitted.
My hypothesis is that most of our "unproductive time" in the 40h workweek is just filler time spent warming seats, a direct result of there actually not being all that much work that a human can consistently accomplish in a week. So, by removing the expectation that you have your butt in a chair 8 hours a day 5 days a week, the new model is "get everything you were already painfully stretching across 5 days done in o…
The main issue, at least for me, is that I simply cannot focus for 8 hours in a single day. If I was to work 2 hours a day for four days, I would likely get more done than if I "worked" 8 hours one day.
I think the more important thing is that the remaining "buffering" time is still necessary to extract that amount of productivity.
Re: Eidos-Montréal Offices shifting to the 4 day work week
#87Age 49 here. I'm seriously considering that my next job should be 3 or 4 days per week, even if that means a somewhat proportionately reduced paycheck. Would fight for 4+ weeks vacation too. I need quality of life more than I need cash right now.
Re: Eidos-Montréal Offices shifting to the 4 day work week
#88Re: Eidos-Montréal Offices shifting to the 4 day work week
#89Earlier quoted context omitted.
I wonder if the increasing shift toward remote work (often in disparate timezones) will end up pushing teams to eventually adopt 1-3 "core hours" 2-3 days per week with team meetings and collaboration sessions and a more laissez-faire attitude toward working the rest of the usual 9-5 day; I would love to just focus on getting my work done any time I feel like it, attend meetings during core hours, and have the abilit…
Except for meetings and deadlines, why is anything measured in hours. Why aren't things measured in amount produced? (I hope it's obvious I'm speaking in terms of coders and manager's teams - I have no idea how this would work for directors or above.) The majority of coders are employed on salary (so far as I know), so just pay their salary and expect tasks to be completed. This mandatory 40 hours in a seat ritualist…
Re: Eidos-Montréal Offices shifting to the 4 day work week
#90Earlier quoted context omitted.
You can only compress things so much though. You can't just tell people to show up and do only the productive n% of the hours. You can't force 2 days of perfect productivity out of people. That's not how any of this works. When you cut hours, you're cutting productive and unproductive hours at the same time, you don't get to cherry pick. Or if you can cherry pick, go into management consulting - you'll be able to squ…
My hypothesis is that most of our "unproductive time" in the 40h workweek is just filler time spent warming seats, a direct result of there actually not being all that much work that a human can consistently accomplish in a week. So, by removing the expectation that you have your butt in a chair 8 hours a day 5 days a week, the new model is "get everything you were already painfully stretching across 5 days done in o…