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Eidos-Montréal Offices shifting to the 4 day work week

eidosmontreal.com

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Re: Eidos-Montréal Offices shifting to the 4 day work week

#81
post #48

Earlier quoted context omitted.

Stock options aren’t a thing in the game industry

That's a red flag.

The whole video game industry is a red flag. It’s notorious for underpaying, demanding insanely long hours, and treating people like subhumans.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#82

Rather than a 4 day work week, I always thought that a 4 hour work day was far superior (or at least, a 4 day work week of 5 hour work days; 20 hours a week total). You're not truly doing 8 hours of full work a week, so why not focus the time down to only productive hours? Here's an interesting article about it [0]. [0] https://www.forbes.com/sites/jackkelly/2021/05/28/the-future...

That's not much of an improvement for people who have a long commute - eliminating a work day eliminates 2 commute stretches (plus the cost of the commute).

Re: Eidos-Montréal Offices shifting to the 4 day work week

#83

Rather than a 4 day work week, I always thought that a 4 hour work day was far superior (or at least, a 4 day work week of 5 hour work days; 20 hours a week total). You're not truly doing 8 hours of full work a week, so why not focus the time down to only productive hours? Here's an interesting article about it [0]. [0] https://www.forbes.com/sites/jackkelly/2021/05/28/the-future...

That's not much of an improvement for people who have a long commute - eliminating a work day eliminates 2 commute stretches (plus the cost of the commute).

It would be remote work, forgot to specify.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#84

Rather than a 4 day work week, I always thought that a 4 hour work day was far superior (or at least, a 4 day work week of 5 hour work days; 20 hours a week total). You're not truly doing 8 hours of full work a week, so why not focus the time down to only productive hours? Here's an interesting article about it [0]. [0] https://www.forbes.com/sites/jackkelly/2021/05/28/the-future...

You're assuming that by working fewer hours you'd magically eliminate only the unproductive hours . That seems extremely unlikely. I read an article years ago from someone that tried it, expecting exactly what you're expecting, but they found that proportional of their working time that was productive was about the same.

I have not found that to be the case, referring to your 2nd paragraph. In fact most of the evidence I've seen wrt [0] https://www.fastcompany.com/3063262/what-happened-when-i-mov...

Re: Eidos-Montréal Offices shifting to the 4 day work week

#85

Earlier quoted context omitted.

My hypothesis is that most of our "unproductive time" in the 40h workweek is just filler time spent warming seats, a direct result of there actually not being all that much work that a human can consistently accomplish in a week. So, by removing the expectation that you have your butt in a chair 8 hours a day 5 days a week, the new model is "get everything you were already painfully stretching across 5 days done in o…

Humans are not robots. If most people do 2 "work days" of work in 5 a 5-day week, it doesn't logically follow that people would accomplish 2 "work days" of work in a 2-day week. If we could find a VC with too much money and a gambling problem, I'd be happy to simultaneously start competing companies in the same sector; my employees can work 4 days/week and yours can work 2 days and we'll see how each business does ;)

>a VC with too much money and a gambling problem

Isn't that a bit of a tautology? :P

(I kid, please don't kill me VCs)

Re: Eidos-Montréal Offices shifting to the 4 day work week

#86

Earlier quoted context omitted.

My hypothesis is that most of our "unproductive time" in the 40h workweek is just filler time spent warming seats, a direct result of there actually not being all that much work that a human can consistently accomplish in a week. So, by removing the expectation that you have your butt in a chair 8 hours a day 5 days a week, the new model is "get everything you were already painfully stretching across 5 days done in o…

The main issue, at least for me, is that I simply cannot focus for 8 hours in a single day. If I was to work 2 hours a day for four days, I would likely get more done than if I "worked" 8 hours one day.

Well that sounds like something management would be more than willing to accommodate... That is, only paying you for those 2h a day instead of 8...

I think the more important thing is that the remaining "buffering" time is still necessary to extract that amount of productivity.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#87
post #36

Age 49 here. I'm seriously considering that my next job should be 3 or 4 days per week, even if that means a somewhat proportionately reduced paycheck. Would fight for 4+ weeks vacation too. I need quality of life more than I need cash right now.

Depending on how tied to the USA you are, you could also consider a move to the EU, where 4 weeks vacation are basically the minimum everywhere.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#89

Earlier quoted context omitted.

I wonder if the increasing shift toward remote work (often in disparate timezones) will end up pushing teams to eventually adopt 1-3 "core hours" 2-3 days per week with team meetings and collaboration sessions and a more laissez-faire attitude toward working the rest of the usual 9-5 day; I would love to just focus on getting my work done any time I feel like it, attend meetings during core hours, and have the abilit…

Except for meetings and deadlines, why is anything measured in hours. Why aren't things measured in amount produced? (I hope it's obvious I'm speaking in terms of coders and manager's teams - I have no idea how this would work for directors or above.) The majority of coders are employed on salary (so far as I know), so just pay their salary and expect tasks to be completed. This mandatory 40 hours in a seat ritualist…

It's because workers in general don't have much leverage when it comes to being compensated for the value of the fruits of their labor instead of just their time. Owners want to capture that value instead.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#90
post #27

Earlier quoted context omitted.

You can only compress things so much though. You can't just tell people to show up and do only the productive n% of the hours. You can't force 2 days of perfect productivity out of people. That's not how any of this works. When you cut hours, you're cutting productive and unproductive hours at the same time, you don't get to cherry pick. Or if you can cherry pick, go into management consulting - you'll be able to squ…

My hypothesis is that most of our "unproductive time" in the 40h workweek is just filler time spent warming seats, a direct result of there actually not being all that much work that a human can consistently accomplish in a week. So, by removing the expectation that you have your butt in a chair 8 hours a day 5 days a week, the new model is "get everything you were already painfully stretching across 5 days done in o…

If my employer could compensate me or pay me for the hours he forces me to warm a train and a bus seat that'd be great. /rant
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