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Minecraft to add telemetry

minecraft.net

81–90 of 126 posts

Re: Minecraft to add telemetry

#81
post #28
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

>At some point we have to accept that this data actually helps them fix real issues too It is strange that this community of all communities has such a resistance to this idea. Software developers should know better than anyone how difficult it is to identify and fix vague software problems without having specific details about the problem. Yes, there is a negotiation between the value of telemetry and privacy and of…

There are at least two distinct issues here this community is concerned about:

1. Telemetry is unethical if the users didn't provide informed consent (opt-in) for it. It's not just a theoretical point - anyone who's worked in tech sector for a while should know most companies cannot be trusted to behave ethically (especially if they took VC funding).

2. There's a certain dysfunction/antipattern that's popular in tech sector, called being a "data-driven company". It's the practice of making decisions through divination from data collected through extensive telemetry, to the exclusion of other knowledge sources (like e.g. actually talking to your users, hallway testing, or thinking things through). This leads to software being optimized in questionable directions - so in a sense, you could say that adding telemetry implies an increased chance the software will become worse over time.

Re: Minecraft to add telemetry

#82
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

> Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there.

But then Minecraft is a video game. Why do they need to spy on their customers?

Re: Minecraft to add telemetry

#83

I really want to see a Minecraft that’s written in a fast language and also takes advantage of the huge amounts of storage and memory that we have now. The main problem with Minecraft is that you can see the end of the blocks even on high settings. Would also be cool to see slightly smaller blocks

Here you go https://www.minetest.net/

Re: Minecraft to add telemetry

#84
post #53

Earlier quoted context omitted.

> I totally agree. Telemetry is invaluable to making software better. Can you give 1(one) example of a program which was improved by using telemetry ? And no, trashing the UI in the name of change or modernism does not count. Thank you.

Windows.

Windows has been getting worse for the last 3 or so generations of Windows.

Re: Minecraft to add telemetry

#85
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

The problem is an irrational degree of distrust in the industry as a whole.

It's not that I blame those who distrust any form of telemetry. Many companies are eager to harvest as much personal information as possible. Depending upon one's definition of personal information, some of the data acquired by telemetry can be used for that purpose. In many cases the data collection process is deliberately opaque. In the remaining cases, very few people have the ability to verify that what is actually sent reflects what they are told is sent. That's before factoring in Microsoft's involvement here, since they have a negative reputation in some circles due to their past business practices.

Re: Minecraft to add telemetry

#87
Not related to telemetry, but I checked out Minecraft about less than a year ago for the first time in about 10 years (I had to dig out my old account details from an ancient email and migrate my account through some strange form) and spent a week playing it until I had enough, and I was shocked, absolutely shocked at how little has been added to the game during those 10 years.

Sure, the fact that they have two divergent, separate games and are completely unable to move over to the C++ codebase and sunset the Java version due to the lack of modding (I remember the modding community screaming about needing a proper modding API back in the olden days, and Mojang hiring some of the Bukkit team back in 2012 to develop it, and it never came to fruition, still to this day), makes them having to do twice the work implementing stuff, but that's at least parallelizable work. I doubt the same people work on both codebases?

I feel I need to sit down with someone who's working at Mojang and ask wtf is going on over there because it could be fascinating.

Re: Minecraft to add telemetry

#88
post #87

Not related to telemetry, but I checked out Minecraft about less than a year ago for the first time in about 10 years (I had to dig out my old account details from an ancient email and migrate my account through some strange form) and spent a week playing it until I had enough, and I was shocked, absolutely shocked at how little has been added to the game during those 10 years. Sure, the fact that they have two diver…

The amount of feature additions in the last 10 years has been enormous.

Is it possible you were playing an old "world" which doesn't have the latest features? Or were playing an older version (which is supported in the latest launcher)?

Re: Minecraft to add telemetry

#89

Earlier quoted context omitted.

> At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it. What do we know about that? Microsoft have long lost the benefit of doubt with their shady data collection practices.

What kind of evil things have they done with the data? Genuinely curious.

They're literally Microsoft. They've used up their lifetime supply of goodwill in the 90s.

Re: Minecraft to add telemetry

#90
post #88
post #87

Not related to telemetry, but I checked out Minecraft about less than a year ago for the first time in about 10 years (I had to dig out my old account details from an ancient email and migrate my account through some strange form) and spent a week playing it until I had enough, and I was shocked, absolutely shocked at how little has been added to the game during those 10 years. Sure, the fact that they have two diver…

The amount of feature additions in the last 10 years has been enormous. Is it possible you were playing an old "world" which doesn't have the latest features? Or were playing an older version (which is supported in the latest launcher)?

No, I played a fresh game. Latest version at the time (1.16.3 & 1.16.4). Checked a wiki whilst playing so to make sure I wasn't missing major new stuff.

I can't agree that the additions have been "enormous". Not for 10 years. And if you've seen one mineshaft or stronghold or underwater temple, you've seen them all. No variation.

There's of course something to be said about staying true to the purity of the gameplay experience (like, say, DOTA2, but the depth and replayability there is in strategy, not content), but that feels like the wrong approach to a game that's in a large part about exploring like Minecraft.

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