Live data from Hacker News

What it's like to spend 40-50 hours in VR every week

blog.immersed.team

81–90 of 461 posts

Re: What it's like to spend 40-50 hours in VR every week

#81

This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…

OP here! I've been keeping a very close eye on the SimulaVR project for a while. I agree with most of what you've got here, and would love to be able to try it out in the future.

One question I've got about the window management system - I make heavy use of virtual desktops so I can swap several windows out simultaneously (all my source code on one screen, my database GUIs on another, etc.). I'd run out of room using a spatially tiled VR interface unless I had "sets" or other groups of windows (or different vantage points); how is that being approached? Is there a "virtual desktop" equivalent?

Any chance of coopting other hardware as part of your development/deployment strategy? (Vive Focus 3, maybe?)

I'll definitely continue to watch the project - please let me know if I can ever be of service in the endeavor. You guys are building an awesome future.

Re: What it's like to spend 40-50 hours in VR every week

#82

I like the ideas presented here. I wish more people understood that VR has purpose outside gaming, almost anything you do on the web can currently be done in VR. Perception of VR seems to be more focused on virtual worlds, or seeing it as just another gimmicky toy for computer people. My largest gripe with this piece is if you're going to write about comfort in VR, you need to mention the Valve Index. The base model…

bro thank you so much, I did not know vr has prescription lens you can buy! wearing glasses is literally the only thing stopping me from using VR!

Re: What it's like to spend 40-50 hours in VR every week

#84

I like the ideas presented here. I wish more people understood that VR has purpose outside gaming, almost anything you do on the web can currently be done in VR. Perception of VR seems to be more focused on virtual worlds, or seeing it as just another gimmicky toy for computer people. My largest gripe with this piece is if you're going to write about comfort in VR, you need to mention the Valve Index. The base model…

OP, here. I'm hoping that this article helps change that perception, get people talking and open minds to the possibility.

There's definitely better hardware out there than the Q2 - it just doesn't run the software I need yet.

Valve has great hardware, no question - but this also wasn't about "how to make VR comfortable", it was how I personally make it productive for me. The Immersed software has, until very recently, been Oculus only. They now support the Vive Focus 3, which I hope to try some day (when it's in the budget, or someone notices my article and starts comping me hardware ...and I do use (and mention) prescription inserts - $70 at Reloptix, and I'm delighted with the product and my interactions with the company.

Re: What it's like to spend 40-50 hours in VR every week

#85

I like the ideas presented here. I wish more people understood that VR has purpose outside gaming, almost anything you do on the web can currently be done in VR. Perception of VR seems to be more focused on virtual worlds, or seeing it as just another gimmicky toy for computer people. My largest gripe with this piece is if you're going to write about comfort in VR, you need to mention the Valve Index. The base model…

bro thank you so much, I did not know vr has prescription lens you can buy! wearing glasses is literally the only thing stopping me from using VR!

OP here. I use Reloptix lenses, $70 and worth every penny - the difference they make the VR cannot be overstated.

Re: What it's like to spend 40-50 hours in VR every week

#88

I wonder how this will impact our posture given that we're already at risk of a forward head posture seated. More weight on the head or the front of the head would accelerate these problems if you're not sitting properly. Until the technology gets much much lighter of course, which it will.

OP here. Of important note, I also have Ehlers-Danlos Syndrome, a connective tissue disorder that makes me especially prone to muscle stress and joint instability.

Good ergonomics apply in VR just as they do in any occupational setup. I was suffering from cervical lordosis before ever going into VR - but because I've used it to increase my range of motion throughout the day, and eliminate my need to ever hunch or squint, I'm feeling much better than before going full-time VR.

But: don't do it all at once. Work up to it, balance the weight appropriately, position screens properly, and take breaks! Yes, I do 8-10 hours a day in VR - but not all at once.

Re: What it's like to spend 40-50 hours in VR every week

#89
post #35

Earlier quoted context omitted.

AR has a lot further to go on a fundamental technology level to reach "usable without uncomfortably dim surroundings". VR already works. E.g. the very best AR stuff you can buy right now is still moderately-bright glowing pixels on top of whatever you're currently looking towards. So if you have too much contrast in the background, or actual light sources, they show right through and ruin much of the visual clarity.…

if they had some form of e-ink like backing it could block the light on the external side and the. render the emitting light on the eyes side

How do you block light away from the focal plane? There's been research headsets with incredibly long and convoluted indirect light paths so that an attenuation layer could be inserted at a separate focal plane. There's also out of focus attenuation layers which can be surprisingly effective. Neither seems sufficient for a consumer headset.

Re: What it's like to spend 40-50 hours in VR every week

#90
post #31

Earlier quoted context omitted.

To be fair, FPV equipment has always been made largely for outdoor use, hasn't it? I wouldn't be surprised if they found some way to mitigate it. The Q2 without a non-OEM facial interface isn't exactly tuned as well for outdoor conditions (then again, Facebook just put out a new one) as most FPV hardware is. By the way, do you know the vendor of the panels in Skyzone hardware? I've been wanting to try some out from a…

> To be fair, FPV equipment has always been made largely for outdoor use, hasn't it? I wouldn't be surprised if they found some way to mitigate it. To my knowledge, they have nothing to them that would mitigate damage from sunlight - and I can’t think of any way to do that, given how the lenses work. Certainly it’s a common thing that is warned against in forums and other online venues. > By the way, do you know the…

Thanks for the recommendation!
Post reply on HN