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Unity to acquire Parsec for $320M

investors.unity.com

81–90 of 97 posts

Re: Unity to acquire Parsec for $320M

#81
post #80

Is their a huge market of games developers who don't have access to a machine capable of developing locally? Seems like a limited size market. Good for the Parsec guys though!

Desktop as a Service seems to be taking off in a lot of areas. I suspect the cost of cloud vs giving employees laptops is the cause. It isn't that devs don't have access, it's that companies find footing the bill an increasing liability.

Re: Unity to acquire Parsec for $320M

#82
post #81
post #80

Is their a huge market of games developers who don't have access to a machine capable of developing locally? Seems like a limited size market. Good for the Parsec guys though!

Desktop as a Service seems to be taking off in a lot of areas. I suspect the cost of cloud vs giving employees laptops is the cause. It isn't that devs don't have access, it's that companies find footing the bill an increasing liability.

Don't forget the silicon shortage. I've seen 6-9 month lead times for corporate laptop/desktop procurement.

Re: Unity to acquire Parsec for $320M

#83
post #56

Earlier quoted context omitted.

Constant FPS mode will make a big difference here. More details: https://support.parsec.app/hc/en-us/articles/360045797752-Re...

4:4:4 would also help but think you have to pay for that feature...

4:4:4 is great, but they need to switch to hardware decode. Currently software decode slams CPU on my Macbook.

Re: Unity to acquire Parsec for $320M

#84

Don't know why Unity is pursuing cloud, you're still going to need a good network speed. They'd be better served investing further in WebGL support, specifically in reducing the file binary size so we can have lightning fast load times for console-quality games running at near native performance in the browser. Shameless plug, my startup is working on exactly this at the moment but for Unreal Engine 4, but we have pl…

What’s your startup? I’ve been looking for something like this, the current state of web export from UE/Unity is very bad

Re: Unity to acquire Parsec for $320M

#86

(disclosure: I work on the backend at Parsec) For those who don't know either company: Unity is a popular 2D/3D commercial game engine, and Parsec is a low-latency remote desktop tool that initially focused on gaming, but pivoted to an enterprise product for remote creative teams during the pandemic.

I use Parsec to access my amateur radio shack computer remotely! Good stuff!

Re: Unity to acquire Parsec for $320M

#88
post #58

What's special about Parsec compared to competitors like Shadow.tech that seems just as good? (if not actually a bit better - i think personally after trying both) Both are impressive but the tech must be somewhat standard no? Also Shadow runs its own datacenters which seems far more impressive team wise. Can anyone shed some light on why this technology is worth so much in that context?

Shadow has you uses their servers to put your stuff on.

Parsec is more like TeamViewer, VNC or AnyDesk in that you uses your own hardware to both connect to and from, albeit with a latency that's low enough to play games, and color fidelity that's good enough to do graphics. It is much valuable to businesses that wants to levrage their own powerful hardware but no be limited by teleworking employee.

Re: Unity to acquire Parsec for $320M

#89
post #6

What's the goal here? Cloud hosted version of Unity? Support for cloud-hosted gaming?

It much easier to manage Unity licenses when we can't actually install it on our machines :) Unity has this high level plan to be in the business of hosting things, assets in source control, cloud builds, metrics. I'm sure they will have workstations you can rent, same as MS is doing. I wouldn't be surprised to see a service where developers can provide streaming test builds to end users. (Much safer than sending end…

Especially Unity-born DRMS. I see them consistently defeated by trivial means. It seems ridiculously expensive to properly secure a Unity build.

Re: Unity to acquire Parsec for $320M

#90

Don't know why Unity is pursuing cloud, you're still going to need a good network speed. They'd be better served investing further in WebGL support, specifically in reducing the file binary size so we can have lightning fast load times for console-quality games running at near native performance in the browser. Shameless plug, my startup is working on exactly this at the moment but for Unreal Engine 4, but we have pl…

The problem with the browser is that it is too bloated. Even if you manage to get performance with wasm you are still high up on a huge dependency tree that you'll never be able to climb down from.

As electricity prices go up we need to get closer to the metal, OpenGL might not be good but it's the best tool we have and probably will ever have. Vulkan might replace the middleware but the OpenGL API will survive.

As for the metaverse it does not depend on one implementation, but a bunch of file formats and network protocols, I'm pretty sure this protocol will prevail: http://github.com/tinspin/fuse

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